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Merfolk Wayfinder (Zendikar)

Merfolk Wayfinder

Zendikar — uncommon

Creature — Merfolk Scout

Merfolk Wayfinder (Zendikar)

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Cards like Merfolk Wayfinder in Zendikar:

Tempest Owl

Tempest Owl

Creature — Bird (1/2)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Tempest Owl enters the battlefield, if it was kicked, tap up to three target permanents.

1.3 /10
$0.17
Umara Raptor

Umara Raptor

Creature — Bird Ally (1/1)

Flying
Whenever Umara Raptor or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Umara Raptor.

3.5 /10
$0.05
Windrider Eel

Windrider Eel

Creature — Fish (2/2)

Flying
Landfall — Whenever a land enters the battlefield under your control, Windrider Eel gets +2/+2 until end of turn.

2.9 /10
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Aether Figment

Aether Figment

Creature — Illusion (1/1)

Kicker (You may pay an additional as you cast this spell.)
Aether Figment can't be blocked.
If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

4.7 /10
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Gomazoa

Gomazoa

Creature — Jellyfish (0/3)

Defender, flying
: Put Gomazoa and each creature it's blocking on top of their owners' libraries, then those players shuffle.

4 /10
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Living Tsunami

Living Tsunami

Creature — Elemental (4/4)

Flying
At the beginning of your upkeep, sacrifice Living Tsunami unless you return a land you control to its owner's hand.

1.2 /10
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Merfolk Seastalkers

Merfolk Seastalkers

Creature — Merfolk Scout (2/3)

Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Tap target creature without flying.

1.7 /10
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Reckless Scholar

Reckless Scholar

Creature — Human Wizard (2/1)

: Target player draws a card, then discards a card.

4.7 /10
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Lullmage Mentor

Lullmage Mentor

Creature — Merfolk Wizard (2/2)

Whenever a spell or ability you control counters a spell, you may create a 1/1 blue Merfolk creature token.
Tap seven untapped Merfolk you control: Counter target spell.

7.9 /10
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Welkin Tern

Welkin Tern

Creature — Bird (2/1)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Welkin Tern can block only creatures with flying.

1.4 /10
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Oracle of Mul Daya

Oracle of Mul Daya

Creature — Elf Shaman (2/2)

You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.

9.8 /10
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Sphinx of Jwar Isle

Sphinx of Jwar Isle

Creature — Sphinx (5/5)

Flying
Shroud (This creature can't be the target of spells or abilities.)
You may look at the top card of your library any time.

4.8 /10
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Bala Ged Thief

Bala Ged Thief

Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

4.9 /10
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Hedron Crab

Hedron Crab

Creature — Crab (0/2)

Landfall — Whenever a land enters the battlefield under your control, target player mills three cards.

8.9 /10
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Nissas Chosen

Nissa's Chosen

Creature — Elf Warrior (2/3)

If Nissa's Chosen would die, put it on the bottom of its owner's library instead.

4.7 /10
$0.14
Frontier Guide

Frontier Guide

Creature — Elf Scout (1/1)

, : Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

5.8 /10
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Lotus Cobra

Lotus Cobra

Creature — Snake (2/1)

Landfall — Whenever a land enters the battlefield under your control, add one mana of any color.

9.9 /10
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Sphinx of Lost Truths

Sphinx of Lost Truths

Creature — Sphinx (3/5)

Kicker (You may pay an additional as you cast this spell.)
Flying
When Sphinx of Lost Truths enters the battlefield, draw three cards. Then if it wasn't kicked, discard three cards.

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Turntimber Basilisk

Turntimber Basilisk

Creature — Basilisk (2/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Landfall — Whenever a land enters the battlefield under your control, you may have target creature block Turntimber Basilisk this turn if able.

5.8 /10
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Bloodghast

Bloodghast

Creature — Vampire Spirit (2/1)

Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

9.4 /10
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