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Narrow Escape (Zendikar)

Narrow Escape

Zendikar — common

Instant

Sets Narrow Escape has been printed in:

Narrow Escape (Zendikar)

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$0.07

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Rating:

1.51/10

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Cards like Narrow Escape in Zendikar:

Bold Defense

Bold Defense

Instant

Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.

0.7 /10
$0.08
Into the Roil

Into the Roil

Instant

Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.

8.9 /10
$0.09
Pitfall Trap

Pitfall Trap

Instant — Trap

If exactly one creature is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature without flying.

1.7 /10
$0.10
Punishing Fire

Punishing Fire

Instant

Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.

5.4 /10
$0.30
Hideous End

Hideous End

Instant

Destroy target nonblack creature. Its controller loses 2 life.

3.4 /10
$0.02
Brave the Elements

Brave the Elements

Instant

Choose a color. White creatures you control gain protection from the chosen color until end of turn.

8.8 /10
$0.43
Inferno Trap

Inferno Trap

Instant — Trap

If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.

1.6 /10
$0.06
Ravenous Trap

Ravenous Trap

Instant — Trap

If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.

4.2 /10
$0.19
Shieldmates Blessing

Shieldmate's Blessing

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

0.1 /10
$0.06
Slaughter Cry

Slaughter Cry

Instant

Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

1.3 /10
$0.10
Summoners Bane

Summoner's Bane

Instant

Counter target creature spell. Create a 2/2 blue Illusion creature token.

3.8 /10
$0.09
Trapmakers Snare

Trapmaker's Snare

Instant

Search your library for a Trap card, reveal it, put it into your hand, then shuffle.

0.7 /10
$0.16
Arrow Volley Trap

Arrow Volley Trap

Instant — Trap

If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.

1.9 /10
$0.06
Harrow

Harrow

Instant

As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

9.9 /10
$0.40
Mindbreak Trap

Mindbreak Trap

Instant — Trap

If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.

9.5 /10
~$64
Seismic Shudder

Seismic Shudder

Instant

Seismic Shudder deals 1 damage to each creature without flying.

2.4 /10
$0.04
Lethargy Trap

Lethargy Trap

Instant — Trap

If three or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.

1.9 /10
$0.05
Tanglesap

Tanglesap

Instant

Prevent all combat damage that would be dealt this turn by creatures without trample.

3.3 /10
$0.12
Needlebite Trap

Needlebite Trap

Instant — Trap

If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.

3 /10
$0.25
Windborne Charge

Windborne Charge

Sorcery

Two target creatures you control each get +2/+2 and gain flying until end of turn.

0.6 /10
$0.03

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