Narrow Escape
Zendikar — common
Instant
Sets Narrow Escape has been printed in:
Zendikar — common
Instant
Sets Narrow Escape has been printed in:
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Kicker (You may pay an additional as you cast this spell.)
Creatures you control get +1/+1 until end of turn. If this spell was kicked, instead creatures you control get +2/+2 and gain first strike until end of turn.
Instant
Kicker (You may pay an additional as you cast this spell.)
Return target nonland permanent to its owner's hand. If this spell was kicked, draw a card.
Instant — Trap
If exactly one creature is attacking, you may pay rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Instant
Punishing Fire deals 2 damage to any target.
Whenever an opponent gains life, you may pay . If you do, return Punishing Fire from your graveyard to your hand.
Instant
Choose a color. White creatures you control gain protection from the chosen color until end of turn.
Instant — Trap
If you've been dealt damage by two or more creatures this turn, you may pay rather than pay this spell's mana cost.
Inferno Trap deals 4 damage to target creature.
Instant — Trap
If an opponent had three or more cards put into their graveyard from anywhere this turn, you may pay rather than pay this spell's mana cost.
Exile target player's graveyard.
Instant
Prevent the next 3 damage that would be dealt to any target this turn.
Instant
Target creature gets +3/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)
Instant
Counter target creature spell. Create a 2/2 blue Illusion creature token.
Instant
Search your library for a Trap card, reveal it, put it into your hand, then shuffle.
Instant — Trap
If four or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Arrow Volley Trap deals 5 damage divided as you choose among any number of target attacking creatures.
Instant
As an additional cost to cast this spell, sacrifice a land.
Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.
Instant
Seismic Shudder deals 1 damage to each creature without flying.
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Instant
Prevent all combat damage that would be dealt this turn by creatures without trample.
Instant — Trap
If an opponent gained life this turn, you may pay rather than pay this spell's mana cost.
Target player loses 5 life and you gain 5 life.
Sorcery
Two target creatures you control each get +2/+2 and gain flying until end of turn.
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