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Slaughter Cry (Zendikar)

Slaughter Cry

Zendikar — Common

Instant

Slaughter Cry is legal in the following formats:

Modern
Legacy
Vintage
Highlander
French Commander
Tiny Leaders Commander
Modern Duel Commander
Commander
Pauper

Slaughter Cry (Zendikar)
Price: PaperMTGO

TCGPlayer avg. price:

$0.15

$0.04 $0.15 $1.34
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Rating:

1.26/10

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Cards like Slaughter Cry in Standard format:

Sure Strike

Sure Strike

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

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Precise Strike

Precise Strike

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Target creature gets +1/+0 and gains first strike until end of turn.

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Borrowed Hostility

Borrowed Hostility

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Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or both

Target creature gets +3/+0 until end of turn.

Target creature gains first strike until end of turn.

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Uncaged Fury

Uncaged Fury

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Target creature gets +1/+1 and gains double strike until end of turn. (It deals both first-strike and regular combat damage.)

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Invigorated Rampage

Invigorated Rampage

Instant

Choose one

Target creature gets +4/+0 and gains trample until end of turn.

Two target creatures each get +2/+0 and gain trample until end of turn.

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Brute Strength

Brute Strength

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Target creature gets +3/+1 and gains trample until end of turn.

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Abandon Reason

Abandon Reason

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Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

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Onward    Victory
//

Onward // Victory

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Target creature gets +X/+0 until end of turn, where X is its power.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gains double strike until end of turn.

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Savage Alliance

Savage Alliance

Instant

Escalate (Pay this cost for each mode chosen beyond the first.)

Choose one or more

Creatures target player controls gain trample until end of turn.

Savage Alliance deals 2 damage to target creature.

Savage Alliance deals 1 damage to each creature target opponent controls.

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Geistblast

Geistblast

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Geistblast deals 2 damage to target creature or player.

, Exile Geistblast from your graveyard: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

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Pursue Glory

Pursue Glory

Instant

Attacking creatures get +2/+0 until end of turn.

Cycling (, Discard this card: Draw a card.)

1.4 /10
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Welding Sparks

Welding Sparks

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Welding Sparks deals X damage to target creature, where X is 3 plus the number of artifacts you control.

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Electrify

Electrify

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Electrify deals 4 damage to target creature.

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Harnessed Lightning

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Choose target creature. You get (three energy counters), then you may pay any amount of . Harnessed Lightning deals that much damage to that creature.

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Rush of Vitality

Rush of Vitality

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Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

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Fateful Showdown

Fateful Showdown

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Fateful Showdown deals damage to target creature or player equal to the number of cards in your hand. Discard all the cards in your hand, then draw that many cards.

5.9 /10
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Destined    Lead
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Destined // Lead

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Target creature gets +1/+0 and gains indestructible until end of turn.

//

Aftermath (Cast this spell only from your graveyard. Then exile it.)

All creatures able to block target creature this turn do so.

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Flame Lash

Flame Lash

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Flame Lash deals 4 damage to target creature or player.

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Glorious End

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End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)

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Fiery Temper

Fiery Temper

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Fiery Temper deals 3 damage to target creature or player.

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