Sorin Markov
Zendikar — mythic
Legendary Planeswalker — Sorin
Sets Sorin Markov has been printed in:
Zendikar — mythic
Legendary Planeswalker — Sorin
Sets Sorin Markov has been printed in:
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Buy now! ▶Legendary Planeswalker — Chandra
+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.
?2: Each player discards their hand, then draws three cards.
?7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.
Creature — Ogre Shaman Ally (3/2)
Whenever Hagra Diabolist or another Ally enters the battlefield under your control, you may have target player lose life equal to the number of Allies you control.
Creature — Vampire Shaman (4/4)
Flying, protection from white
When Malakir Bloodwitch enters the battlefield, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Legendary Planeswalker — Nissa
+1: Search your library for a card named Nissa's Chosen, put it onto the battlefield, then shuffle.
+1: You gain 2 life for each Elf you control.
?7: Search your library for any number of Elf creature cards, put them onto the battlefield, then shuffle.
Legendary Creature — Demon (3/3)
Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.
Enchantment
At the beginning of each end step, if an opponent lost 2 or more life this turn, you may put a quest counter on Bloodchief Ascension. (Damage causes loss of life.)
Whenever a card is put into an opponent's graveyard from anywhere, if Bloodchief Ascension has three or more quest counters on it, you may have that player lose 2 life. If you do, you gain 2 life.
Creature — Wraith (4/2)
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Creature — Demon (6/3)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When Halo Hunter enters the battlefield, destroy target Angel.
Legendary Creature — Vampire Warrior (5/5)
, : Destroy target creature. If that creature dies this way, create a black Vampire creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness.
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +3/+3.
Whenever enchanted creature deals combat damage to a player, double its controller's life total.
Creature — Human Rogue Ally (2/2)
Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.
Creature — Human Shaman Ally (3/2)
Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.
Creature — Elemental (3/2)
Flying
Landfall — Whenever a land enters the battlefield under your control, you may gain control of target creature for as long as you control Roil Elemental.
Creature — Vampire Shaman (1/1)
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
Creature — Giant (1/5)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Creature — Merfolk Wizard Ally (2/3)
Whenever Seascape Aerialist or another Ally enters the battlefield under your control, you may have Ally creatures you control gain flying until end of turn.
Creature — Vampire Spirit (2/1)
Bloodghast can't block.
Bloodghast has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
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