Trailblazer's Boots
Zendikar — uncommon
Artifact — Equipment
Sets Trailblazer's Boots has been printed in:
Zendikar — uncommon
Artifact — Equipment
Sets Trailblazer's Boots has been printed in:
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Landfall — Whenever a land enters the battlefield under your control, Hedron Scrabbler gets +1/+1 until end of turn.
Artifact — Equipment
Equipped creature can't be blocked by Vampires or Zombies.
Equipped creature has ", Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target."
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Equipped creature has double strike.
Whenever equipped creature attacks, you may have target creature block it this turn if able.
Equip
Artifact — Equipment
Equipped creature gets +0/+2 and has reach. (It can block creatures with flying.)
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact — Equipment
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead.
Equip
Artifact — Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
Artifact
Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.
Artifact
Eternity Vessel enters the battlefield with X charge counters on it, where X is your life total.
Landfall — Whenever a land enters the battlefield under your control, you may have your life total become the number of charge counters on Eternity Vessel.
Artifact
, , Sacrifice Expedition Map: Search your library for a land card, reveal it, put it into your hand, then shuffle.
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
: Add two mana of any one color.
Creature — Kor Soldier (2/2)
Other Kor creatures you control get +2/+2 for each Equipment attached to Armament Master.
Creature — Kor Soldier (2/2)
When Kor Outfitter enters the battlefield, you may attach target Equipment you control to target creature you control.
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has haste.
Enchantment
At the beginning of each opponent's end step, if you didn't lose life this turn, you may put a quest counter on Luminarch Ascension. (Damage causes loss of life.)
: Create a 4/4 white Angel creature token with flying. Activate only if Luminarch Ascension has four or more quest counters on it.
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+2 and has flying.
Creature — Snake (2/1)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
: Regenerate River Boa.
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