Whiplash Trap
Zendikar — common
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
Zendikar — common
Instant — Trap
If an opponent had two or more creatures enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Return two target creatures to their owners' hands.
TCGPlayer low price:
Buy now! ▶Instant — Trap
If an opponent had a green creature enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
Instant — Trap
If an opponent had two or more lands enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Destroy two target lands. Lavaball Trap deals 4 damage to each creature.
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Tap all creatures.
Instant — Trap
If an opponent had an artifact enter the battlefield under their control this turn, you may pay rather than pay this spell's mana cost.
Create a 4/4 green Beast creature token.
Instant
Return to their owners' hands all creatures with toughness less than or equal to the number of Islands you control.
Instant
You may return two Islands you control to their owner's hand rather than pay this spell's mana cost.
Draw two cards.
Instant — Trap
If three or more creatures are attacking, you may pay rather than pay this spell's mana cost.
Attacking creatures get -3/-0 until end of turn.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Return target nonland permanent you control and target nonland permanent you don't control to their owners' hands.
Instant
You may return three Islands you control to their owner's hand rather than pay this spell's mana cost.
Counter target spell.
Instant
Exile up to two target creatures you control, then return those cards to the battlefield under their owner's control.
Draw a card.
Instant
Return any number of target nonland, nontoken permanents you control to their owners' hands. Draw a card for each card returned to your hand this way.
Instant
Choose one —
• Return all creature tokens to their owners' hands.
• Return all nontoken creatures to their owners' hands.
Instant
Return up to two target nonland permanents to their owners' hands.
Instant — Trap
If an opponent searched their library this turn, you may pay rather than pay this spell's mana cost.
Target opponent mills thirteen cards.
Instant
Exile target creature an opponent controls. That player reveals cards from the top of their library until a creature card is revealed. The player puts that card onto the battlefield, then shuffles the rest into their library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)
Instant — Trap
If an opponent cast three or more spells this turn, you may pay rather than pay this spell's mana cost.
Exile any number of target spells.
Instant
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.
Sorcery
Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)
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