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Zendikar Farguide (Zendikar)

Zendikar Farguide

Zendikar — common

Creature — Elemental

Sets Zendikar Farguide has been printed in:

Zendikar Farguide (Zendikar)

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Cards like Zendikar Farguide in Zendikar:

Baloth Woodcrasher

Baloth Woodcrasher

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Landfall — Whenever a land enters the battlefield under your control, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn.

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Joraga Bard

Joraga Bard

Creature — Elf Rogue Bard Ally (1/4)

Whenever Joraga Bard or another Ally enters the battlefield under your control, you may have Ally creatures you control gain vigilance until end of turn.

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Mold Shambler

Mold Shambler

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Kicker (You may pay an additional as you cast this spell.)
When Mold Shambler enters the battlefield, if it was kicked, destroy target noncreature permanent.

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Oracle of Mul Daya

Oracle of Mul Daya

Creature — Elf Shaman (2/2)

You may play an additional land on each of your turns.
Play with the top card of your library revealed.
You may play lands from the top of your library.

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Rampaging Baloths

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Trample
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Terra Stomper

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Territorial Baloth

Territorial Baloth

Creature — Beast (4/4)

Landfall — Whenever a land enters the battlefield under your control, Territorial Baloth gets +2/+2 until end of turn.

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Whenever Timbermaw Larva attacks, it gets +1/+1 until end of turn for each Forest you control.

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Turntimber Ranger

Turntimber Ranger

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Whenever Turntimber Ranger or another Ally enters the battlefield under your control, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.

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Vastwood Gorger

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Bala Ged Thief

Bala Ged Thief

Creature — Human Rogue Ally (2/2)

Whenever Bala Ged Thief or another Ally enters the battlefield under your control, target player reveals a number of cards from their hand equal to the number of Allies you control. You choose one of them. That player discards that card.

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Bladetusk Boar

Bladetusk Boar

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Creature — Giant (1/5)

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

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Crypt Ripper

Creature — Shade (2/2)

Haste
: Crypt Ripper gets +1/+1 until end of turn.

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Creature — Angel (3/3)

Flying
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