Legendary Creature — Angel (2/5)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Creature — Cat Cleric (2/3)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.
Enchantment — Saga // Enchantment Creature — Insect (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Imperial Moth
Flying
Creature — Human Cleric (1/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.
Creature — Elemental Mutant (0/0)
Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)
When Cytoplast Root-Kin enters the battlefield, put a +1/+1 counter on each other creature you control with a +1/+1 counter on it.
: Move a +1/+1 counter from target creature you control onto Cytoplast Root-Kin.
Creature — Dwarf Artificer (3/3)
Whenever you cast an artifact spell, you may pay . If you do, create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
Creature — Spirit Soldier (2/2)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other Spirits you control have melee.
Prevent all noncombat damage that would be dealt to Spirits you control.
Legendary Creature — Human Noble (2/2)
Double strike
Éomer, King of Rohan enters the battlefield with a +1/+1 counter on it for each other Human you control.
When Éomer enters the battlefield, target player becomes the monarch. Éomer deals damage equal to its power to any target.
Creature — Bird (2/2)
Flying
When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1 counter on each of up to two other target creatures.)
Legendary Creature — Vampire Wizard (3/2)
Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
Whenever a nontoken creature you control dies, if it had counters on it, create X tapped 2/1 white and black Inkling creature tokens with flying, where X is the number of counters it had on it.
Creature — Fungus (0/0)
Fungal Behemoth's power and toughness are each equal to the number of +1/+1 counters on creatures you control.
Suspend X—. X can't be 0. (Rather than cast this card from your hand, you may pay and exile it with X time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)
Whenever a time counter is removed from Fungal Behemoth while it's exiled, you may put a +1/+1 counter on target creature.
Legendary Creature — Human Noble (2/3)
, : Exile another target creature you control. You may return that card to the battlefield under its owner's control. If you don't, at the beginning of the next end step, return that card to the battlefield under its owner's control with a vigilance counter and a lifelink counter on it.
Creature — Human Knight (2/1)
Flying
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.)
Creature — Elf Assassin (3/3)
When Hunter of Eyeblights enters the battlefield, put a +1/+1 counter on target creature you don't control.
, : Destroy target creature with a counter on it.
Creature — Elf Shaman (2/2)
: Put a +1/+1 counter on target creature for each Elf you control.
Creature — Human Samurai (2/3)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Whenever a Samurai you control dies, you may put a +1/+1 counter on Indebted Samurai.
Creature — Cat Soldier (4/4)
: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.
Creature — Kithkin Wizard (2/3)
Flying
, Sacrifice Kithkin Spellduster: Destroy target enchantment.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
Creature — Human Soldier (4/3)
Renown 1 (When this creature deals combat damage to a player, if it isn't renowned, put a +1/+1 counter on it and it becomes renowned.)
: Tap target creature.
Creature — Hippogriff (2/2)
Flash
Flying
When Loyal Gryff enters the battlefield, you may return another creature you control to its owner's hand.
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