Instant
Up to two target creatures each get +0/+3 until end of turn. Untap those creatures. At this turn's next end of combat, tap each creature that was blocked by one of those creatures this turn and it doesn't untap during its controller's next untap step.
Instant
Target player reveals their hand. You choose a nonland card with mana value X or less from it. That player discards that card.
Instant
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.
Instant
Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.
Instant
Look at target player's hand.
Draw a card at the beginning of the next turn's upkeep.
Instant
Target creature gets -3/-0 until end of turn.
Cycling (, Discard this card: Draw a card.)
Instant
Target creature gets -3/-0 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Instant
Target creature gains flying until end of turn.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Target creature gets -3/-0 until end of turn.
Transmute (, Discard this card: Search your library for a card with the same mana value as this card, reveal it, put it into your hand, then shuffle. Transmute only as a sorcery.)
Instant
Target player mills three cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Instant
Return target creature to its owner's hand. If its mana value was 3 or less, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Instant
Target creature gets -1/-0 until end of turn.
Draw a card.
Instant
Until end of turn, target creature loses all abilities and becomes a green Elephant with base power and toughness 3/3.
Instant
Target creature perpetually gets -2/-0.
Target creature gets -2/-0 until end of turn.
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