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Cards similar to Korlash, Heir to Blackblade (400)

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Abominable Treefolk

Abominable Treefolk

Snow Creature — Treefolk (0/0)

Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.

6.8 /10
$0.17
Abyssal Hunter

Abyssal Hunter

Creature — Human Assassin (1/1)

, : Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.

2.9 /10
$0.35
Aclazotz Deepest Betrayal  Temple of the Dead

Aclazotz, Deepest Betrayal // Temple of the Dead

Legendary Creature — Bat God // Land (4/4)

Flying, lifelink
Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can't, you draw a card.
Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.
When Aclazotz dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of the Dead

(Transforms from Aclazotz, Deepest Betrayal.)
: Add .
, : Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

8.1 /10
$4.36
Apocalypse Demon

Apocalypse Demon

Creature — Demon (0/0)

Flying
Apocalypse Demon's power and toughness are each equal to the number of cards in your graveyard.
At the beginning of your upkeep, tap Apocalypse Demon unless you sacrifice another creature.

4.7 /10
$0.16
Armix Filigree Thrasher

Armix, Filigree Thrasher

Legendary Artifact Creature — Golem (3/2)

Whenever Armix, Filigree Thrasher attacks, you may discard a card. When you do, target creature defending player controls gets -X/-X until end of turn, where X is the number of artifacts you control plus the number of artifact cards in your graveyard.
Partner (You can have two commanders if both have partner.)

8.6 /10
$0.12
Ashcoat of the Shadow Swarm

Ashcoat of the Shadow Swarm

Legendary Creature — Rat Warlock (3/4)

Whenever Ashcoat of the Shadow Swarm attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

8 /10
~$37
Awakened Amalgam

Awakened Amalgam

Artifact Creature — Golem (0/0)

Awakened Amalgam's power and toughness are each equal to the number of differently named lands you control.

4.3 /10
$0.11
Caesar Legions Emperor

Caesar, Legion's Emperor

Legendary Creature — Human Soldier (4/4)

Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.

7.7 /10
--
Chameleon Spirit

Chameleon Spirit

Creature — Illusion Spirit (0/0)

As Chameleon Spirit enters the battlefield, choose a color.
Chameleon Spirit's power and toughness are each equal to the number of permanents of the chosen color your opponents control.

3 /10
$0.23
Chittering Witch

Chittering Witch

Creature — Human Warlock (2/2)

When Chittering Witch enters the battlefield, create a number of 1/1 black Rat creature tokens equal to the number of opponents you have.
, Sacrifice a creature: Target creature gets -2/-2 until end of turn.

8.7 /10
$2.38
Disciple of Bolas

Disciple of Bolas

Creature — Human Wizard (2/1)

When Disciple of Bolas enters the battlefield, sacrifice another creature. You gain X life and draw X cards, where X is that creature's power.

9.6 /10
$0.40
Druid of the Emerald Grove

Druid of the Emerald Grove

Creature — Dwarf Druid (2/2)

When Druid of the Emerald Grove enters the battlefield, search your library for up to two basic land cards and reveal them, then roll a d20.
9 or less | Put those cards into your hand, then shuffle.
10—19 | Put one of those cards onto the battlefield tapped and the other into your hand, then shuffle.
20+ | Put those cards onto the battlefield tapped, then shuffle.

6.5 /10
--
Dungrove Elder

Dungrove Elder

Creature — Treefolk (0/0)

Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Dungrove Elder's power and toughness are each equal to the number of Forests you control.

7.2 /10
$0.84
Feral Ghoul

Feral Ghoul

Creature — Zombie Mutant (2/2)

Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.

7.9 /10
$1.91
Flesh Carver

Flesh Carver

Creature — Human Wizard (2/2)

Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
, Sacrifice another creature: Put two +1/+1 counters on Flesh Carver.
When Flesh Carver dies, create an X/X black Horror creature token, where X is Flesh Carver's power.

4.8 /10
$0.45
Gonti Lord of Luxury

Gonti, Lord of Luxury

Legendary Creature — Aetherborn Rogue (2/3)

Deathtouch
When Gonti, Lord of Luxury enters the battlefield, look at the top four cards of target opponent's library, exile one of them face down, then put the rest on the bottom of that library in a random order. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast that spell.

9.6 /10
$0.13
Graveblade Marauder

Graveblade Marauder

Creature — Human Warrior (1/4)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever Graveblade Marauder deals combat damage to a player, that player loses life equal to the number of creature cards in your graveyard.

6 /10
$0.10
Greensleeves MaroSorcerer

Greensleeves, Maro-Sorcerer

Legendary Creature — Elemental (0/0)

Protection from planeswalkers and from Wizards
Greensleeves, Maro-Sorcerer's power and toughness are each equal to the number of lands you control.
Landfall — Whenever a land enters the battlefield under your control, create a 3/3 green Badger creature token.

9.2 /10
~$19
Haunting Apparition

Haunting Apparition

Creature — Spirit (1/2)

Flying
As Haunting Apparition enters the battlefield, choose an opponent.
Haunting Apparition's power is equal to 1 plus the number of green creature cards in the chosen player's graveyard.

0.2 /10
$0.23
Horde of Boggarts

Horde of Boggarts

Creature — Goblin (0/0)

Menace (This creature can't be blocked except by two or more creatures.)
Horde of Boggarts's power and toughness are each equal to the number of red permanents you control.

4.2 /10
$0.34
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