Sorcery
Create a 1/1 green Squirrel creature token.
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Sorcery
Choose a card name. Until your next turn, spells with the chosen name can't be cast and lands with the chosen name can't be played.
Draw a card.
Sorcery
Return up to X target artifact and/or non-Aura enchantment cards each with mana value X or less from your graveyard to the battlefield. If X is 6 or more, those permanents are 4/4 creatures in addition to their other types.
Sorcery
Return target artifact or creature card from your graveyard to your hand. Create a 1/1 colorless Soldier artifact creature token.
Sorcery
Flip X coins. For each flip you win, create a 2/2 green Sheep creature token named Rabid Sheep.
Sorcery — Lesson
Create a 0/0 green and blue Fractal creature token. Put X +1/+1 counters on it.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Sorcery
Create three 2/2 white Samurai creature tokens with vigilance. Scry 3.
Sorcery — Lesson
Create a 2/1 white and black Inkling creature token with flying.
Sorcery
Choose two —
• Create a 2/2 colorless Construct artifact creature token.
• Put a +1/+1 counter on a creature you control. It gains double strike until end of turn.
• Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
• You gain 2 life and scry 2.
Sorcery
You draw a card and you lose 1 life.
Amass Orcs 1. (Put a +1/+1 counter on an Army you control. It's also an Orc. If you don't control an Army, create a 0/0 black Orc Army creature token first.)
Sorcery
Domain — Create a 1/1 blue Bird creature token with flying for each basic land type among lands you control.
Sorcery
Destroy all nonland permanents with mana value 1 or less.
Cycling (, Discard this card: Draw a card.)
Sorcery
Create two 1/1 white Vampire creature tokens with lifelink.
Sorcery — Lesson
Exile target nonland permanent. Its controller creates a 3/2 red and white Spirit creature token.
Sorcery
Exile target nonland permanent. Its controller creates a 1/1 white Soldier creature token.
Sorcery
Create a 3/3 colorless Phyrexian Golem artifact creature token.
Splice onto instant or sorcery (As you cast an instant or sorcery spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Sorcery
Roll two d6 and choose one result. Destroy each creature with power greater than or equal to that result. Then create a number of 2/2 white Knight creature tokens with vigilance equal to the other result.
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