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Cards similar to Thriving Rats (400)

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Malakir BloodPriest

Malakir Blood-Priest

Creature — Vampire Cleric (2/1)

When Malakir Blood-Priest enters the battlefield, each opponent loses X life and you gain X life, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

7 /10
$0.07
Marchesas Smuggler

Marchesa's Smuggler

Creature — Human Rogue (1/1)

Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
: Target creature you control gains haste until end of turn and can't be blocked this turn.

3.3 /10
$0.20
Merry Bards

Merry Bards

Creature — Human Bard (3/2)

When Merry Bards enters the battlefield, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")

1.6 /10
$0.01
Miasmic Mummy

Miasmic Mummy

Creature — Zombie Jackal (2/2)

When Miasmic Mummy enters the battlefield, each player discards a card.

6.3 /10
$0.06
Mindleech Ghoul

Mindleech Ghoul

Creature — Zombie (2/2)

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Mindleech Ghoul exploits a creature, each opponent exiles a card from their hand.

4.4 /10
$0.05
Mire Triton

Mire Triton

Creature — Zombie Merfolk (2/1)

Deathtouch
When Mire Triton enters the battlefield, mill two cards and you gain 2 life.

8.2 /10
$0.11
Nezumi Informant

Nezumi Informant

Creature — Rat Rogue (1/1)

When Nezumi Informant enters the battlefield, each opponent discards a card.

8.1 /10
$0.11
Oonas Blackguard

Oona's Blackguard

Creature — Faerie Rogue (1/1)

Flying
Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it.
Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card.

8.8 /10
$0.37
Pale Rider of Trostad

Pale Rider of Trostad

Creature — Spirit (3/3)

Skulk (This creature can't be blocked by creatures with greater power.)
When Pale Rider of Trostad enters the battlefield, discard a card.

1.8 /10
$0.07
Plaguecrafters Familiar

Plaguecrafter's Familiar

Creature — Rat (1/1)

Deathtouch
When Plaguecrafter's Familiar enters the battlefield, choose a creature card in your hand. It perpetually gains deathtouch.

10 /10
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Rotting Rats

Rotting Rats

Creature — Zombie Rat (1/1)

When Rotting Rats enters the battlefield, each player discards a card.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.8 /10
$1.37
Skyclave Shade

Skyclave Shade

Creature — Shade (3/1)

Kicker
Skyclave Shade can't block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it's your turn, you may cast it from your graveyard this turn.

6.9 /10
$0.13
Swamp Mosquito

Swamp Mosquito

Creature — Insect (0/1)

Flying
Whenever Swamp Mosquito attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)

4.8 /10
$0.44
The Goose Mother

The Goose Mother

Legendary Creature — Bird Hydra (2/2)

Flying
The Goose Mother enters the battlefield with X +1/+1 counters on it.
When The Goose Mother enters the battlefield, create half X Food tokens, rounded up.
Whenever The Goose Mother attacks, you may sacrifice a Food. If you do, draw a card.

8.3 /10
$0.38
Toxic Abomination

Toxic Abomination

Creature — Phyrexian Zombie (3/2)

When Toxic Abomination enters the battlefield, you lose 2 life.

1.7 /10
$0.02
Triarch Praetorian

Triarch Praetorian

Artifact Creature — Necron (2/1)

Flying
Dynastic Codes — When Triarch Praetorian enters the battlefield from a graveyard, you draw two cards and you lose 2 life.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

7.9 /10
$0.19
Virus Beetle

Virus Beetle

Artifact Creature — Insect (1/1)

When Virus Beetle enters the battlefield, each opponent discards a card.

8.7 /10
$0.07
Wailing Ghoul

Wailing Ghoul

Creature — Zombie (1/3)

When Wailing Ghoul enters the battlefield, mill two cards.

4 /10
$0.04
Arcbound Slith

Arcbound Slith

Artifact Creature — Slith (0/0)

Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it.
Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

7.1 /10
$0.60
Blood Operative

Blood Operative

Creature — Vampire Assassin (3/1)

Lifelink
When Blood Operative enters the battlefield, you may exile target card from a graveyard.
Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

4.4 /10
$0.14
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