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Cards similar to Bloodfire Enforcers (400)

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Boggart Arsonists

Boggart Arsonists

Creature — Goblin Rogue (2/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

1.2 /10
$0.08
Bonehoard Dracosaur

Bonehoard Dracosaur

Creature — Dinosaur Dragon (5/5)

Flying, first strike
At the beginning of your upkeep, exile the top two cards of your library. You may play them this turn. If you exiled a land card this way, create a 3/1 red Dinosaur creature token. If you exiled a nonland card this way, create a Treasure token.

9.2 /10
~$10
Brazen Buccaneers

Brazen Buccaneers

Creature — Human Pirate (2/2)

Haste
When Brazen Buccaneers enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.3 /10
$0.02
Brothers Yamazaki

Brothers Yamazaki

Legendary Creature — Human Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

2.7 /10
$0.16
Brutal Deceiver

Brutal Deceiver

Creature — Spirit (2/2)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Brutal Deceiver gets +1/+0 and gains first strike until end of turn. Activate only once each turn.

0.6 /10
$0.11
BullRush Bruiser

Bull-Rush Bruiser

Creature — Minotaur Warrior (4/3)

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

1.9 /10
$0.03
Burning Shield Askari

Burning Shield Askari

Creature — Human Knight (2/2)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
: Burning Shield Askari gains first strike until end of turn.

1.1 /10
$0.11
BurningYard Trainer

Burning-Yard Trainer

Creature — Human Knight (3/3)

Trample, haste
When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

1.9 /10
$0.04
Captivating Crew

Captivating Crew

Creature — Human Pirate (4/3)

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

9.1 /10
$0.31
Chandras Firemaw

Chandra's Firemaw

Creature — Hellion (4/2)

Haste
When Chandra's Firemaw enters the battlefield, you may search your library and/or graveyard for a card named Chandra, Flame's Catalyst, reveal it, and put it into your hand. If you search your library this way, shuffle.

4.2 /10
$0.20
Charging Monstrosaur

Charging Monstrosaur

Creature — Dinosaur (5/5)

Trample, haste

5.7 /10
$0.14
Child of the Volcano

Child of the Volcano

Creature — Elemental (3/3)

Trample
At the beginning of your end step, if you descended this turn, put a +1/+1 counter on Child of the Volcano. (You descended if a permanent card was put into your graveyard from anywhere.)

3 /10
$0.01
Clickslither

Clickslither

Creature — Insect (3/3)

Haste
Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn.

3 /10
--
Crimson Roc

Crimson Roc

Creature — Bird (2/2)

Flying
Whenever Crimson Roc blocks a creature without flying, Crimson Roc gets +1/+0 and gains first strike until end of turn.

0.1 /10
$0.17
Daggersail Aeronaut

Daggersail Aeronaut

Creature — Goblin (3/2)

As long as it's your turn, Daggersail Aeronaut has flying.

2.3 /10
$0.03
DeathGreeters Champion

Death-Greeter's Champion

Creature — Human Warrior (2/1)

Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Double strike

6.6 /10
$0.22
Defiler of Instinct

Defiler of Instinct

Creature — Phyrexian Kavu (4/4)

First strike
As an additional cost to cast red permanent spells, you may pay 2 life. Those spells cost less to cast if you paid life this way. This effect reduces only the amount of red mana you pay.
Whenever you cast a red permanent spell, Defiler of Instinct deals 1 damage to any target.

9 /10
$0.39
Devilish Valet

Devilish Valet

Creature — Devil Warrior (1/3)

Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.

8.8 /10
$0.29
Dreadhorde Twins

Dreadhorde Twins

Creature — Zombie Jackal Warrior (2/2)

When Dreadhorde Twins enters the battlefield, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have trample.

5.9 /10
$0.09
Dualcaster Mage

Dualcaster Mage

Creature — Human Wizard (2/2)

Flash
When Dualcaster Mage enters the battlefield, copy target instant or sorcery spell. You may choose new targets for the copy.

9.8 /10
$0.82
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