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Cards similar to Enshrined Memories (400)

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Full Flowering

Full Flowering

Sorcery

Populate X times. (To populate, create a token that's a copy of a creature token you control. Do this X times.)

7.7 /10
$0.77
Gelatinous Genesis

Gelatinous Genesis

Sorcery

Create X X/X green Ooze creature tokens.

7.5 /10
$0.32
Glimpse of Nature

Glimpse of Nature

Sorcery

Whenever you cast a creature spell this turn, draw a card.

7.7 /10
$5.77
HardHitting Question

Hard-Hitting Question

Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

5.2 /10
$0.11
Hunt Down

Hunt Down

Sorcery

Target creature blocks target creature this turn if able.

1.6 /10
$0.07
Hunt the Hunter

Hunt the Hunter

Sorcery

Target green creature you control gets +2/+2 until end of turn. It fights target green creature an opponent controls.

2.9 /10
$0.04
Hurricane

Hurricane

Sorcery

Hurricane deals X damage to each creature with flying and each player.

7.4 /10
$0.73
Insist

Insist

Sorcery

The next creature spell you cast this turn can't be countered.
Draw a card.

5.1 /10
$1.06
Interpret the Signs

Interpret the Signs

Sorcery

Scry 3, then reveal the top card of your library. Draw cards equal to that card's mana value. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

6.8 /10
$0.11
Irresistible Prey

Irresistible Prey

Sorcery

Target creature must be blocked this turn if able.
Draw a card.

7.2 /10
$0.11
Malamet Battle Glyph

Malamet Battle Glyph

Sorcery

Choose target creature you control and target creature you don't control. If the creature you control entered the battlefield this turn, put a +1/+1 counter on it. Then those creatures fight each other.

5.3 /10
$0.05
Over the Edge

Over the Edge

Sorcery

Choose one —
• Destroy target artifact or enchantment.
• Target creature you control explores, then it explores again. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard. Then repeat this process.)

7 /10
$0.04
Packs Betrayal

Pack's Betrayal

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.9 /10
$0.02
Path to the Festival

Path to the Festival

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

5.9 /10
$0.01
Pest Infestation

Pest Infestation

Sorcery

Destroy up to X target artifacts and/or enchantments. Create twice X 1/1 black and green Pest creature tokens with "When this creature dies, you gain 1 life."

9.3 /10
$0.37
Pick Your Poison

Pick Your Poison

Sorcery

Choose one —
• Each opponent sacrifices an artifact.
• Each opponent sacrifices an enchantment.
• Each opponent sacrifices a creature with flying.

7.4 /10
$2.49
Prey Upon

Prey Upon

Sorcery

Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

8.3 /10
$0.04
Primal Might

Primal Might

Sorcery

Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don't control.

8.6 /10
$0.13
Savage Swipe

Savage Swipe

Sorcery

Target creature you control gets +2/+2 until end of turn if its power is 2. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

5.6 /10
$0.05
Scale Up

Scale Up

Sorcery

Until end of turn, target creature you control becomes a green Wurm with base power and toughness 6/4.
Overload (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

7.6 /10
$0.40
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