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Cards similar to Grasp of Fate (400)

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Prison Sentence

Prison Sentence

Enchantment — Aura

Enchant creature
When Prison Sentence enters the battlefield, scry 2.
Enchanted creature can't attack or block, and its activated abilities can't be activated.

5.6 /10
$0.05
Ritual of Steel

Ritual of Steel

Enchantment — Aura

Enchant creature
When Ritual of Steel enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Enchanted creature gets +0/+2.

1.5 /10
$0.13
Security Blockade

Security Blockade

Enchantment — Aura

Enchant land
When Security Blockade enters the battlefield, create a 2/2 white Knight creature token with vigilance.
Enchanted land has ": Prevent the next 1 damage that would be dealt to you this turn."

1.3 /10
$0.10
Spirited Companion

Spirited Companion

Enchantment Creature — Dog (1/1)

When Spirited Companion enters the battlefield, draw a card.

9.7 /10
$0.20
Squires Devotion

Squire's Devotion

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 and has lifelink.
When Squire's Devotion enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

4.9 /10
$0.05
The Restoration of Eiganjo  Architect of Restoration

The Restoration of Eiganjo // Architect of Restoration

Enchantment — Saga // Enchantment Creature — Fox Monk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Architect of Restoration

Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.

9.1 /10
$0.24
Triclopean Sight

Triclopean Sight

Enchantment — Aura

Flash
Enchant creature
When Triclopean Sight enters the battlefield, untap enchanted creature.
Enchanted creature gets +1/+1 and has vigilance.

5.9 /10
$0.31
Veiled Ascension

Veiled Ascension

Enchantment

When Veiled Ascension enters the battlefield, put a flying counter on each face-down creature you control.
Face-down creatures you control enter the battlefield with a flying counter on them.
At the beginning of your upkeep, you may cloak the top card of your library.

4.4 /10
$0.07
Annie Joins Up

Annie Joins Up

Legendary Enchantment

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

8 /10
$2.29
Befriending the Moths  Imperial Moth

Befriending the Moths // Imperial Moth

Enchantment — Saga // Enchantment Creature — Insect (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II — Target creature you control gets +1/+1 and gains flying until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Imperial Moth

Flying

5.4 /10
$0.04
Celestial Dawn

Celestial Dawn

Enchantment

Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.

5.6 /10
$0.54
Consulate Crackdown

Consulate Crackdown

Enchantment

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

5.1 /10
$0.13
Deputy of Detention

Deputy of Detention

Creature — Vedalken Wizard (1/3)

When Deputy of Detention enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents that player controls with the same name as that permanent until Deputy of Detention leaves the battlefield.

5.7 /10
$0.22
Distracting Geist  Clever Distraction

Distracting Geist // Clever Distraction

Creature — Spirit // Enchantment — Aura (2/1)

Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)

Clever Distraction

Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.

4.7 /10
$0.04
Extraordinary Journey

Extraordinary Journey

Enchantment

When Extraordinary Journey enters the battlefield, exile up to X target creatures. For each of those cards, its owner may play it for as long as it remains exiled.
Whenever one or more nontoken creatures enter the battlefield, if one or more of them entered from exile or was cast from exile, you draw a card. This ability triggers only once each turn.

6.7 /10
$0.26
Gobsmacked

Gobsmacked

Enchantment — Aura

Enchant nonland permanent
As Gobsmacked enters the battlefield, choose a person outside the game.
As long as you can see the chosen person from your seat, enchanted permanent can't attack or block, and its activated abilities can't be activated.

0 /10
$0.01
Heliods Emissary

Heliod's Emissary

Enchantment Creature — Elk (3/3)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Heliod's Emissary or enchanted creature attacks, tap target creature an opponent controls.
Enchanted creature gets +3/+3.

3.8 /10
$0.08
Karmic Justice

Karmic Justice

Enchantment

Whenever a spell or ability an opponent controls destroys a noncreature permanent you control, you may destroy target permanent that opponent controls.

8.9 /10
$3.09
Mastery of the Unseen

Mastery of the Unseen

Enchantment

Whenever a permanent you control is turned face up, you gain 1 life for each creature you control.
: Manifest the top card of your library. (Put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it's a creature card.)

4.9 /10
$0.15
Monk Class

Monk Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
The second spell you cast each turn costs less to cast.
: Level 2
When this Class becomes level 2, return up to one target nonland permanent to its owner's hand.
: Level 3
At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn."

6.9 /10
$0.20
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