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Cards similar to Narwhal (400)

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Heralds of Tzeentch

Heralds of Tzeentch

Creature — Demon (3/3)

Flying
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)

7.4 /10
$0.13
Higure the Still Wind

Higure, the Still Wind

Legendary Creature — Human Ninja (3/4)

Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.

8.3 /10
$6.26
Homarid

Homarid

Creature — Homarid (2/2)

Homarid enters the battlefield with a tide counter on it.
At the beginning of your upkeep, put a tide counter on Homarid.
As long as there is exactly one tide counter on Homarid, it gets -1/-1.
As long as there are exactly three tide counters on Homarid, it gets +1/+1.
Whenever there are four or more tide counters on Homarid, remove all tide counters from it.

1 /10
$0.19
Hullbreacher

Hullbreacher

Creature — Merfolk Pirate (3/2)

Flash
If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")

10 /10
$5.11
Hunted Phantasm

Hunted Phantasm

Creature — Spirit (4/6)

Hunted Phantasm can't be blocked.
When Hunted Phantasm enters the battlefield, target opponent creates five 1/1 red Goblin creature tokens.

6.3 /10
$2.16
Hunting Drake

Hunting Drake

Creature — Drake (2/2)

Flying
When Hunting Drake enters the battlefield, put target red or green creature on top of its owner's library.

1 /10
$0.10
Hurkyl Master Wizard

Hurkyl, Master Wizard

Legendary Creature — Human Wizard Advisor (2/4)

At the beginning of your end step, if you've cast a noncreature spell this turn, reveal the top five cards of your library. For each card type among noncreature spells you've cast this turn, you may put a card of that type from among the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

6.1 /10
$0.31
Imperious Mindbreaker

Imperious Mindbreaker

Creature — Human Wizard (1/4)

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."

6.6 /10
$0.51
Indentured Djinn

Indentured Djinn

Creature — Djinn (4/4)

Flying
When Indentured Djinn enters the battlefield, each other player may draw up to three cards.

3.8 /10
$0.27
Infiltrator ilKor

Infiltrator il-Kor

Creature — Kor Rogue (3/1)

Shadow (This creature can block or be blocked by only creatures with shadow.)
Suspend 2— (Rather than cast this card from your hand, you may pay and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3.3 /10
$0.16
Inspired Sprite

Inspired Sprite

Creature — Faerie Wizard (2/2)

Flash
Flying
Whenever you cast a Wizard spell, you may untap Inspired Sprite.
: Draw a card, then discard a card.

3.8 /10
$0.19
Invasion of Kamigawa  Rooftop Saboteurs

Invasion of Kamigawa // Rooftop Saboteurs

Battle — Siege // Creature — Moonfolk Ninja (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Kamigawa enters the battlefield, tap target artifact or creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)

Rooftop Saboteurs

Flying
Whenever Rooftop Saboteurs deals combat damage to a player or battle, draw a card.

5 /10
$0.02
Inventive Iteration  Living Breakthrough

Inventive Iteration // Living Breakthrough

Enchantment — Saga // Enchantment Creature — Moonfolk (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I — Return up to one target creature or planeswalker to its owner's hand.
II — Return an artifact card from your graveyard to your hand. If you can't, draw a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Flying
Whenever you cast a spell, your opponents can't cast spells with the same mana value as that spell until your next turn.

8 /10
$0.20
Iridescent Drake

Iridescent Drake

Creature — Drake (2/2)

Flying
When Iridescent Drake enters the battlefield, put target Aura card from a graveyard onto the battlefield under your control attached to Iridescent Drake.

2.9 /10
$0.27
Isu the Abominable

Isu the Abominable

Legendary Snow Creature — Yeti (5/5)

You may look at the top card of your library any time.
You may play snow lands and cast snow spells from the top of your library.
Whenever another snow permanent enters the battlefield under your control, you may pay , , or . If you do, put a +1/+1 counter on Isu the Abominable.

5.4 /10
$0.86
Jalira Master Polymorphist

Jalira, Master Polymorphist

Legendary Creature — Human Wizard (2/2)

, , Sacrifice another creature: Reveal cards from the top of your library until you reveal a nonlegendary creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

6.4 /10
$0.19
Jason Bright Glowing Prophet

Jason Bright, Glowing Prophet

Legendary Creature — Zombie Mutant Advisor (2/3)

Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me — , Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.

6.2 /10
$0.12
Jetfire Ingenious Scientist  Jetfire Air Guardian

Jetfire, Ingenious Scientist // Jetfire, Air Guardian

Legendary Artifact Creature — Robot // Legendary Artifact — (3/4)

More Than Meets the Eye (You may cast this card converted for .)
Flying
Remove one or more +1/+1 counters from among artifacts you control: Target player adds that much . This mana can't be spent to cast nonartifact spells. Convert Jetfire.

Jetfire, Air Guardian

Living metal (As long as it's your turn, this Vehicle is also a creature.)
Flying
: Convert Jetfire, then adapt 3. (If it has no +1/+1 counters on it, put three +1/+1 counters on it.)

6.6 /10
$4.18
JinGitaxias  The Great Synthesis

Jin-Gitaxias // The Great Synthesis

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (5/5)

Ward
Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.
: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if you have seven or more cards in hand.

The Great Synthesis

(As this Saga enters and after your draw step, add a lore counter.)
I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.
II — Return all non-Phyrexian creatures to their owners' hands.
III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

9.1 /10
$4.98
Jolting Merfolk

Jolting Merfolk

Creature — Merfolk (2/2)

Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Jolting Merfolk: Tap target creature.

0.7 /10
$0.14
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