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Cards similar to Pull from the Deep (400)

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Bounty of the Deep

Bounty of the Deep

Sorcery

If you have no land cards in your hand, seek a land card and a nonland card. Otherwise, seek two nonland cards.

10 /10
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Call of the DeathDweller

Call of the Death-Dweller

Sorcery

Return up to two target creature cards with total mana value 3 or less from your graveyard to the battlefield. Put a deathtouch counter on either of them. Then put a menace counter on either of them.

7.9 /10
$0.27
Churning Eddy

Churning Eddy

Sorcery

Return target creature and target land to their owners' hands.

1.1 /10
$0.09
Consuming Tide

Consuming Tide

Sorcery

Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.

8.8 /10
$0.46
Crashing Tide

Crashing Tide

Sorcery

This spell has flash as long as you control a Merfolk.
Return target creature to its owner's hand.
Draw a card.

4.4 /10
$0.04
Cruel Fate

Cruel Fate

Sorcery

Look at the top five cards of target opponent's library. Put one of those cards into that player's graveyard and the rest on top of their library in any order.

0.6 /10
$0.83
Distorting Wake

Distorting Wake

Sorcery

Return X target nonland permanents to their owners' hands.

7.3 /10
$1.04
Drag Under

Drag Under

Sorcery

Return target creature to its owner's hand.
Draw a card.

4.1 /10
$0.04
Drawn from Dreams

Drawn from Dreams

Sorcery

Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in a random order.

7.8 /10
$0.09
Dryads Revival

Dryad's Revival

Sorcery

Return target card from your graveyard to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

7.9 /10
$0.13
Echo Storm

Echo Storm

Sorcery

When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.

7.3 /10
$0.16
Eerie Procession

Eerie Procession

Sorcery — Arcane

Search your library for an Arcane card, reveal that card, put it into your hand, then shuffle.

3.7 /10
$0.18
Essence Fracture

Essence Fracture

Sorcery

Return two target creatures to their owners' hands.
Cycling (, Discard this card: Draw a card.)

0.8 /10
$0.06
Fabricate

Fabricate

Sorcery

Search your library for an artifact card, reveal it, put it into your hand, then shuffle.

9.9 /10
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Fell Horseman  Deathly Ride

Fell Horseman // Deathly Ride

Creature — Zombie Knight // Sorcery — Adventure (3/3)

When Fell Horseman dies, put it on the bottom of its owner's library.

Deathly Ride

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

5.6 /10
$0.02
Gust of Wind

Gust of Wind

Sorcery

This spell costs less to cast if you control a creature with flying.
Return target nonland permanent you don't control to its owner's hand.
Draw a card.

5.7 /10
$0.04
Huddle Up

Huddle Up

Sorcery

Assist (Another player can pay up to of this spell's cost.)
Two target players each draw a card.

3.5 /10
$0.07
Icefall

Icefall

Sorcery

Destroy target artifact or land.
Recover (When a creature is put into your graveyard from the battlefield, you may pay . If you do, return this card from your graveyard to your hand. Otherwise, exile this card.)

3.8 /10
$0.22
Invasion of Alara  Awaken the Maelstrom

Invasion of Alara // Awaken the Maelstrom

Battle — Siege // Sorcery

When Invasion of Alara enters the battlefield, exile cards from the top of your library until you exile two nonland cards with mana value 4 or less. You may cast one of those two cards without paying its mana cost. Put one of them into your hand. Then put the other cards exiled this way on the bottom of your library in a random order.

Awaken the Maelstrom

Awaken the Maelstrom is all colors.
Target player draws two cards. You may put an artifact card from your hand onto the battlefield. Create a token that's a copy of a permanent you control. Distribute three +1/+1 counters among one, two, or three creatures you control. Destroy target permanent an opponent controls.

6.8 /10
$0.25
Johanns Stopgap

Johann's Stopgap

Sorcery

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
This spell costs less to cast if it's bargained.
Return target nonland permanent to its owner's hand. Draw a card.

3.3 /10
$0.01
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