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Cards similar to Spell Burst (400)

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Prismatic Lace

Prismatic Lace

Instant

Target permanent becomes the color or colors of your choice. (This effect lasts indefinitely.)

3 /10
$1.05
Quicken

Quicken

Instant

The next sorcery spell you cast this turn can be cast as though it had flash. (It can be cast any time you could cast an instant.)
Draw a card.

7.9 /10
$0.87
Rapid Hybridization

Rapid Hybridization

Instant

Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.

9.9 /10
$3.09
Ray of Erasure

Ray of Erasure

Instant

Target player mills a card.
Draw a card at the beginning of the next turn's upkeep.

3.9 /10
$0.14
Rescue

Rescue

Instant

Return target permanent you control to its owner's hand.

5.2 /10
$0.12
Retraction Helix

Retraction Helix

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.8 /10
$0.09
Rookie Mistake

Rookie Mistake

Instant

Until end of turn, target creature gets +0/+2 and another target creature gets -2/-0.

1.8 /10
$0.02
Sapphire Charm

Sapphire Charm

Instant

Choose one —
• Target player draws a card at the beginning of the next turn's upkeep.
• Target creature gains flying until end of turn.
• Target creature an opponent controls phases out. (While it's phased out, it's treated as though it doesn't exist. It phases in before its controller untaps during their next untap step.)

5.2 /10
$0.19
Saving Grasp

Saving Grasp

Instant

Return target creature you own to your hand.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

3.6 /10
$0.03
Sea Kings Blessing

Sea Kings' Blessing

Instant

One or more target creatures become blue until end of turn.

2.4 /10
$4.64
Select for Inspection

Select for Inspection

Instant

Return target tapped creature to its owner's hand. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

4.9 /10
$0.05
Sirens Call

Siren's Call

Instant

Cast this spell only during an opponent's turn, before attackers are declared.
Creatures the active player controls attack this turn if able.
At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.

3.6 /10
$0.22
Spy Network

Spy Network

Instant

Look at target player's hand, the top card of that player's library, and any face-down creatures they control. Look at the top four cards of your library, then put them back in any order.

5.7 /10
$0.19
Stern Dismissal

Stern Dismissal

Instant

Return target creature or enchantment an opponent controls to its owner's hand.

7 /10
$0.08
Stream of Unconsciousness

Stream of Unconsciousness

Tribal Instant — Wizard

Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card.

4.9 /10
$0.20
Take into Custody

Take into Custody

Instant

Tap target creature. It doesn't untap during its controller's next untap step.

2.8 /10
$0.03
Take the Fall

Take the Fall

Instant

Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Draw a card.

2.9 /10
$0.04
Thermal Flux

Thermal Flux

Instant

Choose one —
• Target nonsnow permanent becomes snow until end of turn.
• Target snow permanent isn't snow until end of turn.
Draw a card at the beginning of the next turn's upkeep.

7.2 /10
$0.25
Thought Scour

Thought Scour

Instant

Target player mills two cards.
Draw a card.

9.5 /10
$0.26
Time Lord Regeneration

Time Lord Regeneration

Instant

Until end of turn, target Time Lord you control gains "When this creature dies, reveal cards from the top of your library until you reveal a Time Lord creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order."

5.6 /10
$0.06
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