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Cards similar to Wielding the Green Dragon (400)

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Bond of Flourishing

Bond of Flourishing

Sorcery

Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.

4.7 /10
$0.05
Break Out

Break Out

Sorcery

Look at the top six cards of your library. You may reveal a creature card from among them. If that card has mana value 2 or less, you may put it onto the battlefield and it gains haste until end of turn. If you didn't put the revealed card onto the battlefield this way, put it into your hand. Put the rest on the bottom of your library in a random order.

2.7 /10
$0.24
Clever Combo

Clever Combo

Sorcery

Search your library for a host card or a card with augment, reveal it, put it into your hand, then shuffle.

10 /10
$0.17
Confidence from Strength

Confidence from Strength

Sorcery

Target creature gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)

1.7 /10
$0.13
Distemper of the Blood

Distemper of the Blood

Sorcery

Target creature gets +2/+2 and gains trample until end of turn.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

5.7 /10
$0.06
Edge of Autumn

Edge of Autumn

Sorcery

If you control four or fewer lands, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cycling—Sacrifice a land. (Sacrifice a land, Discard this card: Draw a card.)

8.5 /10
$0.47
Enlarge

Enlarge

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it's attacking.)

5.1 /10
$0.08
Farseek

Farseek

Sorcery

Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

10 /10
$0.86
Fit of Rage

Fit of Rage

Sorcery

Target creature gets +3/+3 and gains first strike until end of turn.

2.3 /10
$0.10
Fork in the Road

Fork in the Road

Sorcery

Search your library for up to two basic land cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.

5 /10
$0.05
Form a Posse

Form a Posse

Sorcery

Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

3.5 /10
$0.04
Hunters Prowess

Hunter's Prowess

Sorcery

Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."

8.4 /10
$0.25
Into the North

Into the North

Sorcery

Search your library for a snow land card, put it onto the battlefield tapped, then shuffle.

8.9 /10
$1.15
Joust

Joust

Sorcery

Choose target creature you control and target creature you don't control. The creature you control gets +2/+1 until end of turn if it's a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

3.4 /10
$0.05
King Haralds Revenge

King Harald's Revenge

Sorcery

Until end of turn, target creature gets +1/+1 for each creature you control and gains trample. It must be blocked this turn if able.

4.9 /10
$0.03
Land Aid 04

Land Aid '04

Sorcery

Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. If you sang a song the whole time you were searching and shuffling, you may untap that land.

10 /10
$0.23
Land Grant

Land Grant

Sorcery

If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.

5 /10
$0.39
Mage Duel

Mage Duel

Sorcery

This spell costs less to cast if you've cast another instant or sorcery spell this turn.
Target creature you control gets +1/+2 until end of turn. Then it fights target creature you don't control. (Each deals damage equal to its power to the other.)

4.4 /10
$0.03
Mourners Surprise

Mourner's Surprise

Sorcery

Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

3.7 /10
$0.02
Mulch

Mulch

Sorcery

Reveal the top four cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

8.3 /10
$0.28
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