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Cards similar to Consume Spirit (400)

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Bankrupt in Blood

Bankrupt in Blood

Sorcery

As an additional cost to cast this spell, sacrifice two creatures.
Draw three cards.

6.6 /10
$0.08
Demonic Tutor

Demonic Tutor

Sorcery

Search your library for a card, put that card into your hand, then shuffle.

10 /10
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Desperate Research

Desperate Research

Sorcery

Choose a card name other than a basic land card name. Reveal the top seven cards of your library and put all of them with that name into your hand. Exile the rest.

1.2 /10
$0.31
Diabolic Intent

Diabolic Intent

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Search your library for a card, put that card into your hand, then shuffle.

9.9 /10
$9.13
Energy Bolt

Energy Bolt

Sorcery

Choose one —
• Energy Bolt deals X damage to target player or planeswalker.
• Target player gains X life.

2.1 /10
$1.16
Exhume

Exhume

Sorcery

Each player puts a creature card from their graveyard onto the battlefield.

8.7 /10
$4.24
Gerrards Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

2.5 /10
$0.37
Infernal Tutor

Infernal Tutor

Sorcery

Reveal a card from your hand. Search your library for a card with the same name as that card, reveal it, put it into your hand, then shuffle.
Hellbent — If you have no cards in hand, instead search your library for a card, put it into your hand, then shuffle.

4.9 /10
$0.31
Mire in Misery

Mire in Misery

Sorcery

Each opponent sacrifices a creature or enchantment.

8.1 /10
$0.38
Myrkuls Edict

Myrkul's Edict

Sorcery

Roll a d20.
1—9 | Choose an opponent. That player sacrifices a creature.
10—19 | Each opponent sacrifices a creature.
20 | Each opponent sacrifices a creature with the greatest power among creatures that player controls.

7.6 /10
$0.06
Nausea

Nausea

Sorcery

All creatures get -1/-1 until end of turn.

1.7 /10
$0.08
Nuclear Fallout

Nuclear Fallout

Sorcery

Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.

8 /10
$5.09
Ransack the Lab

Ransack the Lab

Sorcery

Look at the top three cards of your library. Put one of them into your hand and the rest into your graveyard.

7.1 /10
$0.10
Shrivel

Shrivel

Sorcery

All creatures get -1/-1 until end of turn.

2 /10
$0.09
Skulltap

Skulltap

Sorcery

As an additional cost to cast this spell, sacrifice a creature.
Draw two cards.

4.6 /10
$0.21
Smitten Swordmaster  Curry Favor

Smitten Swordmaster // Curry Favor

Creature — Human Knight // Sorcery — Adventure (2/1)

Lifelink

Curry Favor

You gain X life and each opponent loses X life, where X is the number of Knights you control.

8.1 /10
$0.02
Unmarked Grave

Unmarked Grave

Sorcery

Search your library for a nonlegendary card, put that card into your graveyard, then shuffle.

9.6 /10
$1.58
Cram Session

Cram Session

Sorcery

You gain 4 life.
Learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)

2.9 /10
$0.05
Kaerveks Purge

Kaervek's Purge

Sorcery

Destroy target creature with mana value X. If that creature dies this way, Kaervek's Purge deals damage equal to the creature's power to the creature's controller.

1.4 /10
$0.22
Paranoid Delusions

Paranoid Delusions

Sorcery

Target player mills three cards.
Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)

5.1 /10
$0.09
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