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Cards similar to Drake Umbra (400)

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Animus of Predation

Animus of Predation

Creature — Avatar (4/4)

Draft Animus of Predation face up.
As you draft a card, you may remove it from the draft face up. (It isn't in your card pool.)
If you removed a creature card with flying from the draft with cards named Animus of Predation, Animus of Predation has flying. The same is true for first strike, double strike, deathtouch, haste, hexproof, indestructible, lifelink, menace, reach, and vigilance.

0 /10
$0.05
Arachnoform

Arachnoform

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2, has reach, and is every creature type.

5.2 /10
$0.06
Arcane Teachings

Arcane Teachings

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature gets +2/+2 and has ": This creature deals 1 damage to any target."

4.5 /10
$0.29
Archons Glory

Archon's Glory

Instant

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)
Target creature gets +2/+2 until end of turn. If this spell was bargained, that creature also gains flying and lifelink until end of turn.

4.1 /10
$0.04
Armadillo Cloak

Armadillo Cloak

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has trample.
Whenever enchanted creature deals damage, you gain that much life.

8.5 /10
$0.83
Armor of Thorns

Armor of Thorns

Enchantment — Aura

You may cast Armor of Thorns as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step.
Enchant nonblack creature
Enchanted creature gets +2/+2.

1.5 /10
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Arresters Zeal

Arrester's Zeal

Instant

Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.

4.2 /10
$0.02
Aspect of Gorgon

Aspect of Gorgon

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+3 and has deathtouch. (Any amount of damage it deals to a creature is enough to destroy it.)

5.6 /10
$0.07
Audacity

Audacity

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+0 and has trample.
When Audacity is put into a graveyard from the battlefield, draw a card.

8.6 /10
$0.37
Auramancers Guise

Auramancer's Guise

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

7.3 /10
$0.87
Avacyns Collar

Avacyn's Collar

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.
Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.
Equip

3.9 /10
$0.07
Aven Mimeomancer

Aven Mimeomancer

Creature — Bird Wizard (3/1)

Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.

6.2 /10
$0.27
Baleful Eidolon

Baleful Eidolon

Enchantment Creature — Spirit (1/1)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Enchanted creature gets +1/+1 and has deathtouch.

4.4 /10
$0.07
Become Brutes

Become Brutes

Sorcery

One or two target creatures each gain haste until end of turn. For each of those creatures, create a Monster Role token attached to it. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)

4.2 /10
$0.11
Besotted Knight  Betroth the Beast

Besotted Knight // Betroth the Beast

Creature — Human Knight // Sorcery — Adventure (3/3)



Betroth the Beast

Create a Royal Role token attached to target creature you control. (Enchanted creature gets +1/+1 and has ward .)

4.5 /10
$0.03
Bladed Pinions

Bladed Pinions

Artifact — Equipment

Equipped creature has flying and first strike.
Equip

5.8 /10
$0.16
Bleeding Effect

Bleeding Effect

Enchantment

At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying. The same is true for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.

5.9 /10
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BloodCursed Knight

Blood-Cursed Knight

Creature — Vampire Knight (3/2)

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

3.2 /10
$0.13
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