Sorcery
Burning Fields deals 5 damage to target opponent or planeswalker.
Sorcery
Calamitous Cave-In deals X damage to each creature and each planeswalker, where X is the number of Caves you control plus the number of Cave cards in your graveyard.
Sorcery
You may exile a red card from your hand rather than pay this spell's mana cost.
Cave-In deals 2 damage to each creature and each player.
Sorcery
Conductive Current deals 3 damage to each creature. Choose an instant or sorcery card in your hand. It perpetually gains "If this spell would deal noncombat damage to a permanent or player, it deals that much damage plus 2 instead."
Kindred Sorcery — Elemental
Choose one —
• Consuming Bonfire deals 4 damage to target non-Elemental creature.
• Consuming Bonfire deals 7 damage to target Treefolk creature.
Sorcery
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Covenant of Blood deals 4 damage to any target and you gain 4 life.
Sorcery // Sorcery
Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
Killer
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
Sorcery
Cut In deals 4 damage to target creature.
Create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.")
Sorcery
As an additional cost to cast this spell, discard X cards at random.
Each player sacrifices X lands. Devastating Dreams deals X damage to each creature.
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Sorcery
End the Festivities deals 1 damage to each opponent and each creature and planeswalker they control.
Sorcery
Eternal Flame deals X damage to target opponent or planeswalker and half X damage, rounded up, to you, where X is the number of Mountains you control.
Sorcery
You and target opponent play a best two-out-of-three Rock, Paper, Scissors match. If you win, Face to Face deals 5 damage to that player.
Sorcery
Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
Sorcery
Flip a coin until you lose a flip or choose to stop flipping. If you lose a flip, Fiery Gambit has no effect. If you win one or more flips, Fiery Gambit deals 3 damage to target creature. If you win two or more flips, Fiery Gambit deals 6 damage to each opponent. If you win three or more flips, draw nine cards and untap all lands you control.
Sorcery
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Sorcery
Firecannon Blast deals 3 damage to target creature.
Raid — Firecannon Blast deals 6 damage instead if you attacked this turn.
Sorcery
Flamebreak deals 3 damage to each creature without flying and each player. Creatures dealt damage this way can't be regenerated this turn.
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