Creature — Lhurgoyf (0/0)
Flying
Cognivore's power and toughness are each equal to the number of instant cards in all graveyards.
Creature — Turtle (4/5)
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
Creature — Sphinx Detective (6/6)
Flying
You may collect evidence 10 rather than pay the mana cost for spells that you cast. (To collect evidence 10, exile cards with total mana value 10 or greater from your graveyard.)
Creature — Merfolk Wizard (2/2)
Whenever you cast a kicked spell, draw a card, then discard a card.
When Coralhelm Chronicler enters the battlefield, look at the top five cards of your library. You may reveal a card with a kicker ability from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Creature — Homarid (6/6)
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Creature — Serpent (6/6)
Deep-Sea Terror can't attack unless there are seven or more cards in your graveyard.
Creature — Djinn (4/4)
Flying
Whenever you cast an instant or sorcery spell, choose one —
• Djinn of the Fountain gets +1/+1 until end of turn.
• Exile Djinn of the Fountain. Return it to the battlefield under its owner's control at the beginning of the next end step.
• Scry 1.
Creature — Illusion (1/1)
Flash
Flying
When Draining Whelk enters the battlefield, counter target spell. Put X +1/+1 counters on Draining Whelk, where X is that spell's mana value.
Creature — Demon Dog (6/6)
When Dreadhound enters the battlefield, mill three cards. (Put the top three cards of your library into your graveyard.)
Whenever a creature dies or a creature card is put into a graveyard from a library, each opponent loses 1 life.
Creature — Crab Horror (5/5)
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Dreadlight Monstrosity can't be blocked this turn. Activate only if you own a card in exile.
Legendary Creature — Sphinx (5/6)
Flying
If you would scry a number of cards, draw that many cards instead.
Partner (You can have two commanders if both have partner.)
Creature — Elemental Whale (3/3)
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Flying
Whenever Ethereal Forager attacks, you may return an instant or sorcery card exiled with Ethereal Forager to its owner's hand.
Artifact Creature — Minotaur Wizard (3/6)
: Return Etherium-Horn Sorcerer to its owner's hand.
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.)
Creature — Faerie Detective (1/4)
Flying
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Faerie Snoop is turned face up, look at the top two cards of your library. Put one into your hand and the other into your graveyard.
Creature — Elemental (0/0)
Floodchaser enters the battlefield with six +1/+1 counters on it.
Floodchaser can't attack unless defending player controls an Island.
, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Creature — Human Spy (0/0)
All graveyards are also your graveyards.
Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
Creature — Whale (5/5)
When Great Whale enters the battlefield, untap up to seven lands.
Creature — Naga Wizard (2/4)
Exploit (When this creature enters the battlefield, you may sacrifice a creature.)
When Gurmag Drowner exploits a creature, look at the top four cards of your library. Put one of them into your hand and the rest into your graveyard.
Creature — Serpent (5/5)
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Harbor Serpent can't attack unless there are five or more Islands on the battlefield.
Creature — Zombie Horror (4/5)
Whenever Havengul Skaab attacks, return another creature you control to its owner's hand.
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