Sorcery
Choose one —
• Ready to Rumble deals 5 damage to target creature or planeswalker.
• Destroy target artifact.
Sorcery
Reduce to Ashes deals 5 damage to target creature. If that creature would die this turn, exile it instead.
Sorcery
Rekindled Flame deals 4 damage to any target.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
Sorcery
Repeating Barrage deals 3 damage to any target.
Raid — : Return Repeating Barrage from your graveyard to your hand. Activate only if you attacked this turn.
Sorcery
Choose two target creatures an opponent controls. That player chooses and sacrifices one of those creatures. Put a -1/-1 counter on the other.
Sorcery
Rift Bolt deals 3 damage to any target.
Suspend 1— (Rather than cast this card from your hand, you may pay and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)
Sorcery
Sarkhan's Dragonfire deals 3 damage to any target.
Look at the top five cards of your library. You may reveal a red card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Sorcery
Scorching Missile deals 4 damage to target player or planeswalker.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Choose a color. Searing Rays deals damage to each player equal to the number of creatures of that color that player controls.
Sorcery
Spectacle (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)
Skewer the Critics deals 3 damage to any target.
Sorcery — Lesson
Choose one —
• Start from Scratch deals 1 damage to any target.
• Destroy target artifact.
Sorcery
Exile target artifact or land. Structural Distortion deals 2 damage to that permanent's controller.
Snow Sorcery
Tundra Fumarole deals 4 damage to target creature or planeswalker. Add for each spent to cast this spell. Until end of turn, you don't lose this mana as steps and phases end. ( is mana from a snow source.)
Sorcery
Turn to Slag deals 5 damage to target creature. Destroy all Equipment attached to that creature.
Sorcery
Well Done deals 5 damage to target creature. If that creature is rare or mythic rare, Well Done deals 3 damage to that creature's controller.
Sorcery
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Sorcery
Acidic Soil deals damage to each player equal to the number of lands they control.
Sorcery
Goad all creatures you don't control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
Sorcery
Choose another player. Double Deal deals 3 damage to that player. At the beginning of the first upkeep in your next game with that player, Double Deal deals 3 damage to the player.
Sorcery
Destroy up to three target artifacts. Conjure a duplicate of each nontoken artifact destroyed this way into your hand. The duplicates perpetually gain "You may pay rather than pay this spell's mana cost" and "At the beginning of your end step, sacrifice this artifact."
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