Creature — Human Samurai (2/2)
Flying
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
Creature — Elf Warrior (2/2)
Whenever Norwood Warrior becomes blocked, it gets +1/+1 until end of turn.
Legendary Creature — Fox Samurai (1/4)
Defender (This creature can't attack.)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead.
: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.
Creature — Bear (3/3)
Whenever Razorclaw Bear becomes blocked, it gets +2/+2 until end of turn.
Creature — Human Warrior (2/2)
You may exert Rhonas's Stalwart as it attacks. When you do, it gets +1/+1 until end of turn and can't be blocked by creatures with power 2 or less this turn. (An exerted creature won't untap during your next untap step.)
Creature — Human Soldier (2/2)
Whenever Royal Trooper blocks, it gets +2/+2 until end of turn.
Creature — Fox Samurai (2/2)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If a permanent would be put into a graveyard, exile it instead.
Legendary Creature — Fox Samurai (2/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
, : Put a training counter on target creature. That creature gains bushido 1 and becomes a Samurai in addition to its other creature types. Activate only as a sorcery.
Creature — Human Soldier (2/2)
Whenever Shu Defender blocks, it gets +0/+2 until end of turn.
Creature — Cat (3/3)
Whenever Slashing Tiger becomes blocked, it gets +2/+2 until end of turn.
Creature — Rhino Beast (3/3)
Whenever Snorting Gahr becomes blocked, it gets +2/+2 until end of turn.
Creature — Wolf (3/2)
Whenever a creature you control becomes blocked, it gets +1/+1 until end of turn.
: Target creature you control gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Creature — Elemental Shaman (1/1)
Haste
: Target black or red creature gains haste until end of turn.
Legendary Creature — Cat Avatar (5/4)
Whenever Soul of Windgrace enters the battlefield or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
, Discard a land card: You gain 3 life.
, Discard a land card: Draw a card.
, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Artifact Creature — Golem (2/2)
Whenever Sparring Golem becomes blocked, it gets +1/+1 until end of turn for each creature blocking it.
Creature — Angel (2/3)
Flying
Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.
Creature — Human Samurai Archer (1/1)
Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
: Takeno's Cavalry deals 1 damage to target attacking or blocking Spirit.
Creature — Human Rebel (1/3)
Whenever Task Force becomes the target of a spell or ability, it gets +0/+3 until end of turn.
Creature — Human Soldier (2/2)
Whenever Town Sentry blocks, it gets +0/+2 until end of turn.
Creature — Cat (2/2)
Whenever Trained Cheetah becomes blocked, it gets +1/+1 until end of turn.
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