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Cards similar to Emissary of Sunrise (400)

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Glorifier of Suffering

Glorifier of Suffering

Creature — Vampire Soldier (3/2)

When Glorifier of Suffering enters the battlefield, you may sacrifice another creature or artifact. When you do, put a +1/+1 counter on each of up to two target creatures.

3.2 /10
$0.02
Glorious Protector

Glorious Protector

Creature — Angel Cleric (3/4)

Flash
Flying
When Glorious Protector enters the battlefield, you may exile any number of non-Angel creatures you control until Glorious Protector leaves the battlefield.
Foretell

8.8 /10
$0.22
Goldnight Commander

Goldnight Commander

Creature — Human Cleric Soldier (2/2)

Whenever another creature enters the battlefield under your control, creatures you control get +1/+1 until end of turn.

8.7 /10
$0.16
Grey Host Reinforcements

Grey Host Reinforcements

Creature — Spirit Soldier (1/1)

Flying, ward
When Grey Host Reinforcements enters the battlefield, exile target player's graveyard. Put a number of +1/+1 counters on Grey Host Reinforcements equal to the number of creature cards exiled this way.

6 /10
$0.14
Griffin Protector

Griffin Protector

Creature — Griffin (2/3)

Flying
Whenever another creature enters the battlefield under your control, Griffin Protector gets +1/+1 until end of turn.

4.3 /10
$0.03
Griffnaut Tracker

Griffnaut Tracker

Creature — Human Detective (3/2)

Flying
When Griffnaut Tracker enters the battlefield, exile up to two target cards from a single graveyard.

0.9 /10
$0.01
Guardian of Faith

Guardian of Faith

Creature — Spirit Knight (3/2)

Flash
Vigilance
When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)

9.5 /10
$3.04
Guardian of Ghirapur

Guardian of Ghirapur

Creature — Angel (3/3)

Flying
When Guardian of Ghirapur enters the battlefield, exile up to one other target creature or artifact you control. Return it to the battlefield under its owner's control at the beginning of the next end step.

7.3 /10
$0.19
Guardian of Pilgrims

Guardian of Pilgrims

Creature — Spirit Cleric (2/2)

When Guardian of Pilgrims enters the battlefield, target creature gets +1/+1 until end of turn.

0.6 /10
$0.01
Haazda Officer

Haazda Officer

Creature — Human Soldier (3/2)

When Haazda Officer enters the battlefield, target creature you control gets +1/+1 until end of turn.

0.9 /10
$0.04
Hanged Executioner

Hanged Executioner

Creature — Spirit (1/1)

Flying
When Hanged Executioner enters the battlefield, create a 1/1 white Spirit creature token with flying.
, Exile Hanged Executioner: Exile target creature.

8 /10
$0.11
Harvestguard Alseids

Harvestguard Alseids

Enchantment Creature — Nymph (2/3)

Constellation — Whenever Harvestguard Alseids or another enchantment enters the battlefield under your control, prevent all damage that would be dealt to target creature this turn.

4.9 /10
$0.04
Healer of the Pride

Healer of the Pride

Creature — Cat Cleric (2/3)

Whenever another creature enters the battlefield under your control, you gain 2 life.

6.8 /10
$0.17
Heliods Pilgrim

Heliod's Pilgrim

Creature — Human Cleric (1/2)

When Heliod's Pilgrim enters the battlefield, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

9.1 /10
$0.21
Heliod the Radiant Dawn  Heliod the Warped Eclipse

Heliod, the Radiant Dawn // Heliod, the Warped Eclipse

Legendary Enchantment Creature — God // Legendary Enchantmen (4/4)

When Heliod, the Radiant Dawn enters the battlefield, return target enchantment card that isn't a God from your graveyard to your hand.
: Transform Heliod, the Radiant Dawn. Activate only as a sorcery. ( can be paid with either or 2 life.)

Heliod, the Warped Eclipse

You may cast spells as though they had flash.
Spells you cast cost less to cast for each card your opponents have drawn this turn.

8.6 /10
$0.35
Herald of the Fair

Herald of the Fair

Creature — Human (3/2)

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

0.2 /10
$0.01
Hollowhenge Spirit

Hollowhenge Spirit

Creature — Spirit (2/2)

Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.

2.1 /10
$0.06
Holy Cow

Holy Cow

Creature — Ox Angel (2/2)

Flash
Flying
When Holy Cow enters the battlefield, you gain 2 life and scry 1. (Look at the top card of your library. You may put that card on the bottom.)

4.3 /10
$0.03
Hunted Lammasu

Hunted Lammasu

Creature — Lammasu (5/5)

Flying
When Hunted Lammasu enters the battlefield, target opponent creates a 4/4 black Horror creature token.

5.1 /10
$0.18
Icewind Stalwart

Icewind Stalwart

Creature — Tiefling Warrior (3/3)

Protection Fighting Style — When Icewind Stalwart enters the battlefield, exile up to one target non-Warrior creature you control, then return it to the battlefield under its owner's control.

6.1 /10
$0.04
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