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Cards similar to Goldnight Redeemer (400)

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Graven Dominator

Graven Dominator

Creature — Gargoyle (4/4)

Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Graven Dominator enters the battlefield or the creature it haunts dies, each other creature has base power and toughness 1/1 until end of turn.

1 /10
$0.21
Guardian Archon

Guardian Archon

Creature — Archon (5/5)

Flying
As Guardian Archon enters the battlefield, secretly choose an opponent.
Reveal the player you chose: You and target permanent you control each gain protection from the chosen player until end of turn. Activate only once.

3.9 /10
$0.09
Guardian of the Gateless

Guardian of the Gateless

Creature — Angel (3/3)

Flying
Guardian of the Gateless can block any number of creatures.
Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking.

6 /10
$0.23
Haazda Vigilante

Haazda Vigilante

Creature — Giant Soldier (4/4)

Whenever Haazda Vigilante enters the battlefield or attacks, put a +1/+1 counter on target creature you control with power 2 or less.

0.9 /10
$0.01
Heavy Infantry

Heavy Infantry

Creature — Human Soldier (3/4)

When Heavy Infantry enters the battlefield, tap target creature an opponent controls.

0.6 /10
$0.02
Illustrious Wanderglyph

Illustrious Wanderglyph

Artifact Creature — Golem (2/2)

Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
Other artifact creatures you control get +2/+2 as long as you have the city's blessing.
At the beginning of each upkeep, create a 1/1 colorless Gnome artifact creature token.

8.7 /10
$8.57
Ingenious Leonin

Ingenious Leonin

Creature — Cat Soldier (4/4)

: Put a +1/+1 counter on another target attacking creature you control. If that creature is a Cat, it gains first strike until end of turn.

2.3 /10
$0.07
Intrusive Packbeast

Intrusive Packbeast

Creature — Beast (3/3)

Vigilance
When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

0.9 /10
$0.02
Karmic Guide

Karmic Guide

Creature — Angel Spirit (2/2)

Flying, protection from black
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Karmic Guide enters the battlefield, return target creature card from your graveyard to the battlefield.

9.8 /10
$4.36
Kathril Aspect Warper

Kathril, Aspect Warper

Legendary Creature — Nightmare Insect (3/3)

When Kathril, Aspect Warper enters the battlefield, put a flying counter on any creature you control if a creature card in your graveyard has flying. Repeat this process for first strike, double strike, deathtouch, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance. Then put a +1/+1 counter on Kathril for each counter put on a creature this way.

6.1 /10
$0.40
Kembas Legion

Kemba's Legion

Creature — Cat Soldier (4/6)

Vigilance
Kemba's Legion can block an additional creature each combat for each Equipment attached to Kemba's Legion.

2.4 /10
$0.04
Lyra Dawnbringer

Lyra Dawnbringer

Legendary Creature — Angel (5/5)

Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.

9.3 /10
$4.73
Makindi Ox

Makindi Ox

Creature — Ox (4/4)

Landfall — Whenever a land enters the battlefield under your control, tap target creature an opponent controls.

4.5 /10
$0.06
Malamet War Scribe

Malamet War Scribe

Creature — Cat Warrior (4/3)

When Malamet War Scribe enters the battlefield, creatures you control get +2/+1 until end of turn.

3.2 /10
$0.01
Ojer Taq Deepest Foundation  Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization

Legendary Creature — God // Land (6/6)

Vigilance
If one or more creature tokens would be created under your control, three times that many of those tokens are created instead.
When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control.

Temple of Civilization

(Transforms from Ojer Taq, Deepest Foundation.)
: Add .
, : Transform Temple of Civilization. Activate only if you attacked with three or more creatures this turn and only as a sorcery.

9.4 /10
~$24
Patron of the Kitsune

Patron of the Kitsune

Legendary Creature — Spirit (5/6)

Fox offering (You may cast this card any time you could cast an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.)
Whenever a creature attacks, you may gain 1 life.

4.7 /10
$2.09
Patron of the Valiant

Patron of the Valiant

Creature — Angel (4/4)

Flying
When Patron of the Valiant enters the battlefield, put a +1/+1 counter on each creature you control with a +1/+1 counter on it.

5.6 /10
$0.12
Quarry Colossus

Quarry Colossus

Creature — Giant (5/6)

When Quarry Colossus enters the battlefield, put target creature into its owner's library just beneath the top X cards of that library, where X is the number of Plains you control.

2 /10
$0.13
Radiant Serra Archangel

Radiant, Serra Archangel

Legendary Creature — Angel (6/4)

Flying
Tap another untapped creature you control with flying: Radiant, Serra Archangel gains protection from the color of your choice until end of turn.
Partner (You can have two commanders if both have partner.)

4.4 /10
$0.11
Rescue Retriever

Rescue Retriever

Creature — Dog Soldier (3/3)

Flash
When Rescue Retriever enters the battlefield, put a +1/+1 counter on each other Soldier you control.
Prevent all damage that would be dealt to other attacking Soldiers you control.

7.6 /10
$0.59
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