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Cards similar to Just the Wind (400)

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Anticipate

Anticipate

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.

8.4 /10
$0.04
Aura Graft

Aura Graft

Instant

Gain control of target Aura that's attached to a permanent. Attach it to another permanent it can enchant.

3.4 /10
$0.22
Banishing Knack

Banishing Knack

Instant

Until end of turn, target creature gains ": Return target nonland permanent to its owner's hand."

5.3 /10
$0.27
Beyeen Veil  Beyeen Coast

Beyeen Veil // Beyeen Coast

Instant // Land

Creatures your opponents control get -2/-0 until end of turn.

Beyeen Coast

Beyeen Coast enters the battlefield tapped.
: Add .

6.7 /10
$0.05
Brain Freeze

Brain Freeze

Instant

Target player mills three cards.
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

9.6 /10
~$12
Change the Equation

Change the Equation

Instant

Choose one —
• Counter target spell with mana value 2 or less.
• Counter target red or green spell with mana value 6 or less.

5.6 /10
$0.16
Counterspell

Counterspell

Instant

Counter target spell.

10 /10
--
Cryptic Command

Cryptic Command

Instant

Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

9.4 /10
--
Decoy Gambit

Decoy Gambit

Instant

For each opponent, choose up to one target creature that player controls, then return that creature to its owner's hand unless its controller has you draw a card.

6.2 /10
$0.07
Disdainful Stroke

Disdainful Stroke

Instant

Counter target spell with mana value 4 or greater.

9.3 /10
$1.23
Disruption Protocol

Disruption Protocol

Instant

As an additional cost to cast this spell, tap an untapped artifact you control or pay .
Counter target spell.

8.2 /10
$0.12
Dont Blink

Don't Blink

Instant

Until end of turn, if one or more creatures would enter the battlefield from exile or after being cast from exile, their owners shuffle them into their libraries instead.
Cycling (, Discard this card: Draw a card.)

3.8 /10
$0.07
Early Frost

Early Frost

Instant

Tap up to three target lands.

2.2 /10
$0.11
Eliminate the Impossible

Eliminate the Impossible

Instant

Investigate. Creatures your opponents control get -2/-0 until end of turn. If any of them are suspected, they're no longer suspected. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")

2.1 /10
$0.01
Experimental Augury

Experimental Augury

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

9.5 /10
$0.92
Extinguish

Extinguish

Instant

Counter target sorcery spell.

1.1 /10
$0.18
Flash Counter

Flash Counter

Instant

Counter target instant spell.

4 /10
$0.48
Flashfreeze

Flashfreeze

Instant

Counter target red or green spell.

3.4 /10
$0.16
Foreshadow

Foreshadow

Instant

Choose a card name, then target opponent mills a card. If a card with the chosen name was milled this way, you draw a card.
Draw a card at the beginning of the next turn's upkeep.

1 /10
$0.20
Gainsay

Gainsay

Instant

Counter target blue spell.

2.9 /10
$0.27
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