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Cards similar to Subdue (400)

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Oxidize

Oxidize

Instant

Destroy target artifact. It can't be regenerated.

3.4 /10
$0.19
Reclaim

Reclaim

Instant

Put target card from your graveyard on top of your library.

8.6 /10
$0.28
Root Snare

Root Snare

Instant

Prevent all combat damage that would be dealt this turn.

6 /10
$0.04
Shielded Passage

Shielded Passage

Instant

Prevent all damage that would be dealt to target creature this turn.

3.1 /10
$0.04
Sprout

Sprout

Instant

Create a 1/1 green Saproling creature token.

4.2 /10
$0.19
Turn to Dust

Turn to Dust

Instant

Destroy target Equipment. Add .

1.2 /10
$0.07
Worldly Tutor

Worldly Tutor

Instant

Search your library for a creature card, reveal it, then shuffle and put the card on top.

10 /10
~$15
Alchemists Gift

Alchemist's Gift

Instant

Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

5.6 /10
$0.09
Anoint

Anoint

Instant

Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)
Prevent the next 3 damage that would be dealt to target creature this turn.

1.1 /10
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Crop Rotation

Crop Rotation

Instant

As an additional cost to cast this spell, sacrifice a land.
Search your library for a land card, put that card onto the battlefield, then shuffle.

9.9 /10
$1.39
Glyph of Doom

Glyph of Doom

Instant

Choose target Wall creature. At this turn's next end of combat, destroy all creatures that were blocked by that creature this turn.

0.8 /10
$0.25
Kamahls Will

Kamahl's Will

Instant

Choose one. If you control a commander as you cast this spell, you may choose both.
• Until end of turn, any number of target lands you control become 1/1 Elemental creatures with vigilance, indestructible, and haste. They're still lands.
• Choose target creature you don't control. Each creature you control deals damage equal to its power to that creature.

8.4 /10
$0.27
Mortals Ardor

Mortal's Ardor

Instant

Target creature gets +1/+1 and gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

4.1 /10
$0.10
Packs Favor

Pack's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.

1.8 /10
$0.05
Save Life

Save Life

Instant

Choose one —
• Target player gains 2½ life.
• Prevent the next 2½ damage that would be dealt to target creature this turn.
Gotcha — If an opponent says "save" or "life," you may say "Gotcha!" When you do, return Save Life from your graveyard to your hand.

10 /10
$1.36
Seed of Hope

Seed of Hope

Instant

Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

5 /10
$0.09
Surge of Strength

Surge of Strength

Instant

As an additional cost to cast this spell, discard a red or green card.
Target creature gains trample and gets +X/+0 until end of turn, where X is that creature's mana value.

1.1 /10
$0.18
You Line Up the Shot

You Line Up the Shot

Instant

Choose one —
• Aim for the Wyvern — Conjure a card named Plummet into your hand.
• Aim for the Cursed Amulet — Conjure a card named Naturalize into your hand.
• Fire a Warning Shot — Draw a card.

10 /10
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Ambuscade

Ambuscade

Instant

Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature an opponent controls.

4.8 /10
$0.03
Arcane Archery

Arcane Archery

Instant

Target creature gets +3/+3 and gains reach and trample until end of turn.
You get a one-time boon with "When you cast a creature spell, that creature enters the battlefield with an additional +1/+1 counter, reach counter, and trample counter on it."

10 /10
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