Sorcery
Destroy all artifacts, creatures, and enchantments.
Cycling (, Discard this card: Draw a card.)
Sorcery
You gain 2 life for each card in your graveyard.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Sorcery
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.
Sorcery
Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Sorcery
Exile all permanents. For as long as any of those cards remain exiled, at the beginning of each player's upkeep, that player returns one of the exiled cards they own to the battlefield.
Sorcery
Choose one or more —
• Exile all artifacts.
• Exile all creatures.
• Exile all enchantments.
• Exile all graveyards.
Sorcery
This spell costs less to cast if there are ten or more nonland permanents on the battlefield.
Destroy all nonland permanents.
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.)
Sorcery
Search your library for up to two enchantment cards, reveal them, put them into your hand, then shuffle.
Sorcery
Destroy all tapped creatures. You gain 2 life for each creature destroyed this way.
Sorcery
Each player returns all artifact cards from their graveyard to the battlefield.
Sorcery
Exile all nonland permanents target player controls. Return the exiled cards to the battlefield under their owner's control at the beginning of the next end step.
Sorcery
Put all creatures on the bottom of their owners' libraries.
Miracle (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Sorcery
Exile the top five cards of your library. An opponent separates those cards into two piles. You may play lands and cast spells from one of those piles. If you cast a spell this way, you cast it without paying its mana cost.
Sorcery
For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
Sorcery
Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
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