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Cards similar to Terraformer (400)

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Mistform Sliver

Mistform Sliver

Creature — Illusion Sliver (1/1)

All Slivers have ": This permanent becomes the creature type of your choice in addition to its other types until end of turn."

2.7 /10
$0.17
Mistform Stalker

Mistform Stalker

Creature — Illusion (1/1)

: Mistform Stalker becomes the creature type of your choice until end of turn.
: Mistform Stalker gets +2/+2 and gains flying until end of turn.

0.7 /10
$0.10
Mistform Wall

Mistform Wall

Creature — Illusion Wall (1/4)

Mistform Wall has defender as long as it's a Wall.
: Mistform Wall becomes the creature type of your choice until end of turn.

1.2 /10
$0.11
Mistform Warchief

Mistform Warchief

Creature — Illusion (1/3)

Creature spells you cast that share a creature type with Mistform Warchief cost less to cast.
: Mistform Warchief becomes the creature type of your choice until end of turn.

4.9 /10
$0.22
Neurok Transmuter

Neurok Transmuter

Creature — Human Wizard (2/2)

: Target creature becomes an artifact in addition to its other types until end of turn.
: Until end of turn, target artifact creature becomes blue and isn't an artifact.

3.5 /10
$0.16
Tameshi Reality Architect

Tameshi, Reality Architect

Legendary Creature — Moonfolk Wizard (2/3)

Whenever one or more noncreature permanents are returned to hand, draw a card. This ability triggers only once each turn.
, Return a land you control to its owner's hand: Return target artifact or enchantment card with mana value X or less from your graveyard to the battlefield. Activate only as a sorcery.

7.8 /10
$0.33
Tempest Djinn

Tempest Djinn

Creature — Djinn (0/4)

Flying
Tempest Djinn gets +1/+0 for each basic Island you control.

4.6 /10
$0.17
Vesuvan Drifter

Vesuvan Drifter

Creature — Shapeshifter (2/4)

Flying
You may look at the top card of your library any time.
At the beginning of each combat, you may reveal the top card of your library. If you reveal a creature card this way, Vesuvan Drifter becomes a copy of that card until end of turn, except it has flying.

6.6 /10
$0.19
Wake Thrasher

Wake Thrasher

Creature — Merfolk Soldier (1/1)

Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.

6 /10
$0.38
Alexander Clamilton

Alexander Clamilton

Legendary Creature — Clamfolk Advisor Rebel (0/4)

Whenever you cast a wordy spell, scry 2. (A spell is wordy if it has four or more lines of rules text.)
, : Choose target creature you don't control. Reveal the top card of your library. Alexander Clamilton gets +X/+0 until end of turn, where X is the number of lines of rules text of the revealed card. Alexander Clamilton fights that creature.

10 /10
$0.22
Blind Seer

Blind Seer

Legendary Creature — Human Wizard (3/3)

: Target spell or permanent becomes the color of your choice until end of turn.

4.4 /10
$0.46
Brushstroke Paintermage

Brushstroke Paintermage

Creature — Human Wizard (2/3)

: Target permanent's artist becomes the artist of your choice until end of turn.

10 /10
$0.10
Calcite Snapper

Calcite Snapper

Creature — Turtle (1/4)

Shroud (This creature can't be the target of spells or abilities.)
Landfall — Whenever a land enters the battlefield under your control, you may switch Calcite Snapper's power and toughness until end of turn.

3.3 /10
$0.06
Callous Deceiver

Callous Deceiver

Creature — Spirit (1/3)

: Look at the top card of your library.
: Reveal the top card of your library. If it's a land card, Callous Deceiver gets +1/+0 and gains flying until end of turn. Activate only once each turn.

0.3 /10
$0.05
Charix the Raging Isle

Charix, the Raging Isle

Legendary Creature — Leviathan Crab (0/17)

Spells your opponents cast that target Charix, the Raging Isle cost more to cast.
: Charix gets +X/-X until end of turn, where X is the number of Islands you control.

8.9 /10
$0.72
Clambassadors

Clambassadors

Creature — Clamfolk (4/4)

Whenever Clambassadors deals damage to a player, choose an artifact, creature, or land you control. That player gains control of that permanent.

10 /10
$0.15
Deeptread Merrow

Deeptread Merrow

Creature — Merfolk Rogue (2/1)

: Deeptread Merrow gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)

1.8 /10
$0.10
Eccentric Apprentice

Eccentric Apprentice

Creature — Tiefling Wizard (2/2)

Flying
When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)
At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn.

7.1 /10
$0.03
Floodbringer

Floodbringer

Creature — Moonfolk Wizard (1/2)

Flying
, Return a land you control to its owner's hand: Tap target land.

3.8 /10
$0.20
Fylamarid

Fylamarid

Creature — Squid Beast (1/3)

Flying
Fylamarid can't be blocked by blue creatures.
: Target creature becomes blue until end of turn.

1.9 /10
$0.22
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