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Cards similar to Avenger en-Dal (400)

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Spellbook Vendor

Spellbook Vendor

Creature — Human Peasant (2/2)

Vigilance
At the beginning of combat on your turn, you may pay . When you do, create a Sorcerer Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has "Whenever this creature attacks, scry 1.")

7 /10
$0.12
Spirit Weaver

Spirit Weaver

Creature — Human Wizard (2/1)

: Target green or blue creature gets +0/+1 until end of turn.

0.1 /10
$0.12
Squall Drifter

Squall Drifter

Snow Creature — Elemental (1/1)

Flying
, : Tap target creature.

5.5 /10
$0.29
Steadfast Guard

Steadfast Guard

Creature — Human Rebel (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

1.8 /10
$0.10
Sterling Keykeeper

Sterling Keykeeper

Creature — Human Mercenary (2/2)

, : Tap target non-Mount creature.

1.2 /10
$0.02
Stone Haven Pilgrim

Stone Haven Pilgrim

Creature — Kor Cleric (2/2)

Whenever Stone Haven Pilgrim attacks, if you control an artifact or enchantment, Stone Haven Pilgrim gets +1/+1 and gains lifelink until end of turn.

1.5 /10
$0.04
Stonewise Fortifier

Stonewise Fortifier

Creature — Human Wizard (2/2)

: Prevent all damage that would be dealt to Stonewise Fortifier by target creature this turn.

0.2 /10
$0.09
Strict Proctor

Strict Proctor

Creature — Spirit Cleric (1/3)

Flying
Whenever a permanent entering the battlefield causes a triggered ability to trigger, counter that ability unless its controller pays .

7.5 /10
$4.93
Sun Sentinel

Sun Sentinel

Creature — Human Soldier (2/2)

Vigilance (Attacking doesn't cause this creature to tap.)

0.9 /10
$0.04
SunBlessed Guardian  FurnaceBlessed Conqueror

Sun-Blessed Guardian // Furnace-Blessed Conqueror

Creature — Human Cleric // Creature — Phyrexian Cleric (2/2)

: Transform Sun-Blessed Guardian. Activate only as a sorcery. ( can be paid with either or 2 life.)

Furnace-Blessed Conqueror

Whenever Furnace-Blessed Conqueror attacks, create a tapped and attacking token that's a copy of it. Put a +1/+1 counter on that token for each +1/+1 counter on Furnace-Blessed Conqueror. Sacrifice that token at the beginning of the next end step.

2.1 /10
$0.03
Suncleanser

Suncleanser

Creature — Human Cleric (1/4)

When Suncleanser enters the battlefield, choose one —
• Remove all counters from target creature. It can't have counters put on it for as long as Suncleanser remains on the battlefield.
• Target opponent loses all counters. That player can't get counters for as long as Suncleanser remains on the battlefield.

3.5 /10
$0.39
Sungrace Pegasus

Sungrace Pegasus

Creature — Pegasus (1/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

4.1 /10
$0.15
Sunstrike Legionnaire

Sunstrike Legionnaire

Creature — Human Soldier (1/2)

Sunstrike Legionnaire doesn't untap during your untap step.
Whenever another creature enters the battlefield, untap Sunstrike Legionnaire.
: Tap target creature with mana value 3 or less.

5.1 /10
$1.58
Sustaining Spirit

Sustaining Spirit

Creature — Angel Spirit (0/3)

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Damage that would reduce your life total to less than 1 reduces it to 1 instead.

2.5 /10
$2.37
Suture Priest

Suture Priest

Creature — Phyrexian Cleric (1/1)

Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.

9.7 /10
$4.62
Suture Spirit

Suture Spirit

Creature — Spirit (1/1)

Flying
: Regenerate target creature.

1 /10
$0.25
Tempered Veteran

Tempered Veteran

Creature — Human Knight (1/2)

, : Put a +1/+1 counter on target creature with a +1/+1 counter on it.
, : Put a +1/+1 counter on target creature.

3.9 /10
$0.08
Tenth District Guard

Tenth District Guard

Creature — Human Soldier (2/2)

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

0.4 /10
$0.10
Thousand Moons Crackshot

Thousand Moons Crackshot

Creature — Human Soldier (2/2)

Whenever Thousand Moons Crackshot attacks, you may pay . When you do, tap target creature.

1.9 /10
$0.02
Tithe Taker

Tithe Taker

Creature — Human Soldier (2/1)

During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)

8.3 /10
$0.25
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