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Cards similar to Day of Destiny (400)

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Arming Gala

Arming Gala

Enchantment

At the beginning of your end step, creatures you control and creature cards in your hand, library, and graveyard perpetually get +1/+1.

10 /10
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Armistice

Armistice

Enchantment

: You draw a card and target opponent gains 3 life.

2.6 /10
$0.30
Aura Fracture

Aura Fracture

Enchantment

Sacrifice a land: Destroy target enchantment.

5.5 /10
$0.32
Aura of Silence

Aura of Silence

Enchantment

Artifact and enchantment spells your opponents cast cost more to cast.
Sacrifice Aura of Silence: Destroy target artifact or enchantment.

9.6 /10
$4.91
Aurification

Aurification

Enchantment

Whenever a creature deals damage to you, put a gold counter on it.
Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.)
When Aurification leaves the battlefield, remove all gold counters from all creatures.

5.8 /10
$3.48
Bound by Moonsilver

Bound by Moonsilver

Enchantment — Aura

Enchant creature
Enchanted creature can't attack, block, or transform.
Sacrifice another permanent: Attach Bound by Moonsilver to target creature. Activate only as a sorcery and only once each turn.

3.6 /10
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Candlelight Vigil

Candlelight Vigil

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+2 and has vigilance.

4.1 /10
$0.06
Celestial Archon

Celestial Archon

Enchantment Creature — Archon (4/4)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike
Enchanted creature gets +4/+4 and has flying and first strike.

6.3 /10
$0.13
Cold Snap

Cold Snap

Enchantment

Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
At the beginning of each player's upkeep, Cold Snap deals damage to that player equal to the number of snow lands they control.

0.3 /10
$0.16
Commanding Presence

Commanding Presence

Enchantment — Aura

Enchant creature
Enchanted creature gets +2/+2 and has first strike and "Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token."

5.4 /10
$0.04
Consulate Crackdown

Consulate Crackdown

Enchantment

When Consulate Crackdown enters the battlefield, exile all artifacts your opponents control until Consulate Crackdown leaves the battlefield.

5.1 /10
$0.11
Consulate Surveillance

Consulate Surveillance

Enchantment

When Consulate Surveillance enters the battlefield, you get (four energy counters).
Pay : Prevent all damage that would be dealt to you this turn by a source of your choice.

5.3 /10
$0.13
Court of Ardenvale

Court of Ardenvale

Enchantment

When Court of Ardenvale enters the battlefield, you become the monarch.
At the beginning of your upkeep, return target permanent card with mana value 3 or less from your graveyard to your hand. If you're the monarch, return that permanent card to the battlefield instead.

8.6 /10
$2.66
Cradle of Vitality

Cradle of Vitality

Enchantment

Whenever you gain life, you may pay . If you do, put a +1/+1 counter on target creature for each 1 life you gained.

6.7 /10
$0.61
Curse of the Forsaken

Curse of the Forsaken

Enchantment — Aura Curse

Enchant player
Whenever a creature attacks enchanted player, its controller gains 1 life.

4.8 /10
$0.32
Debtors Pulpit

Debtor's Pulpit

Enchantment — Aura

Enchant land
Enchanted land has ": Tap target creature."

2.1 /10
$0.09
Divine Transformation

Divine Transformation

Enchantment — Aura

Enchant creature
Enchanted creature gets +3/+3.

1.7 /10
~$23
Divine Visitation

Divine Visitation

Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

9.4 /10
$6.00
Dramatic Finale

Dramatic Finale

Enchantment

Creature tokens you control get +1/+1.
Whenever one or more nontoken creatures you control die, create a 2/1 white and black Inkling creature token with flying. This ability triggers only once each turn.

6.6 /10
$0.11
Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

5.7 /10
$0.23
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