Artifact Creature — Construct (0/0)
Modular 1 (This creature enters with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)
Creature — Archon (4/4)
Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
Creature — Archon (4/4)
Flying
When Archon of Justice dies, exile target permanent.
Artifact — Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip
Creature — Archon (5/5)
Flying
When Ashen Rider enters or dies, exile target permanent.
Creature — Zubera Spirit (1/2)
When Ashen-Skin Zubera dies, target opponent discards a card for each Zubera that died this turn.
Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies or is put into exile from the battlefield, return it to its owner's hand."
Instant
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Instant
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Enchantment
Whenever a creature you control enters, you may destroy target artifact or enchantment.
Creature — Bird Soldier (2/2)
Flying (This creature can't be blocked except by creatures with flying or reach.)
When Aven Cloudchaser enters, destroy target enchantment.
Creature — Scorpion (2/3)
When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.
Creature — Kor Berserker (1/3)
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
When Balduvian Berserker dies, it deals damage equal to its power to any target.
Creature — Human Warrior (2/2)
When Banewhip Punisher enters, you may put a -1/-1 counter on target creature.
, Sacrifice Banewhip Punisher: Destroy target creature that has a -1/-1 counter on it.
Legendary Creature — Human Villain (3/3)
Baron Von Count enters with a doom counter on "5."
Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left.
When the doom counter moves from "1," destroy target player and put that doom counter on "5."
Creature — Human Knight (3/4)
Vigilance, protection from multicolored
When Basri's Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri's Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Creature — Beast (4/3)
When Batterhorn enters, you may destroy target artifact.
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