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Cards similar to Marauding Maulhorn (400)

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BlindSpot Giant

Blind-Spot Giant

Creature — Giant Warrior (4/3)

Blind-Spot Giant can't attack or block unless you control another Giant.

1.4 /10
$0.06
Blood Ogre

Blood Ogre

Creature — Ogre Warrior (2/2)

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)
First strike (This creature deals combat damage before creatures without first strike.)

1.5 /10
$0.13
Bloodcrusher of Khorne

Bloodcrusher of Khorne

Creature — Demon Knight (3/3)

Trample
Devastating Charge — Other creatures you control have trample.

8 /10
$0.27
Bloodrage Alpha

Bloodrage Alpha

Creature — Wolf (4/4)

When Bloodrage Alpha enters the battlefield, choose one —
• Another target Wolf or Werewolf you control fights target creature you don't control.
• You get a one-time boon with "When you cast a Wolf or Werewolf spell, it gains 'When this creature enters the battlefield, it fights up to one target creature you don't control.'"

10 /10
--
Bloodsworn Steward

Bloodsworn Steward

Creature — Vampire Knight (4/4)

Flying
Commander creatures you control get +2/+2 and have haste.

7.9 /10
$0.18
Blur Sliver

Blur Sliver

Creature — Sliver (2/2)

Sliver creatures you control have haste. (They can attack and as soon as they come under your control.)

8.1 /10
$0.13
Boggart Arsonists

Boggart Arsonists

Creature — Goblin Rogue (2/1)

Plainswalk (This creature can't be blocked as long as defending player controls a Plains.)
, Sacrifice Boggart Arsonists: Destroy target Scarecrow or Plains.

1.2 /10
$0.08
Bomb Squad

Bomb Squad

Creature — Dwarf (1/1)

: Put a fuse counter on target creature.
At the beginning of your upkeep, put a fuse counter on each creature with a fuse counter on it.
Whenever a creature has four or more fuse counters on it, remove all fuse counters from it and destroy it. That creature deals 4 damage to its controller.

4.6 /10
$1.11
Brazen Blademaster

Brazen Blademaster

Creature — Orc Pirate (2/3)

Whenever Brazen Blademaster attacks while you control two or more artifacts, it gets +2/+1 until end of turn.

3 /10
$0.01
Breakneck Rider  Neck Breaker

Breakneck Rider // Neck Breaker

Creature — Human Scout Werewolf // Creature — Werewolf (3/3)

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Neck Breaker

Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

6.9 /10
$0.18
Bronzeplate Boar

Bronzeplate Boar

Artifact Creature — Equipment Boar (3/2)

Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure (: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

6.1 /10
$0.02
Brothers Yamazaki

Brothers Yamazaki

Legendary Creature — Human Samurai (2/1)

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the "legend rule" doesn't apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.

2.7 /10
$0.16
BullRush Bruiser

Bull-Rush Bruiser

Creature — Minotaur Warrior (4/3)

Whenever Bull-Rush Bruiser attacks, if your team controls another Warrior, Bull-Rush Bruiser gains first strike until end of turn.

1.9 /10
$0.03
BurningTree Vandal

Burning-Tree Vandal

Creature — Human Rogue (2/1)

Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.

3.7 /10
$0.02
Captivating Crew

Captivating Crew

Creature — Human Pirate (4/3)

: Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn. Activate only as a sorcery.

9.1 /10
$0.31
Carnival Barker

Carnival Barker

Creature — Dog Employee (3/3)

: You have thirty seconds to laud a creature you control to any people outside the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of those people who applauded. Activate only as a sorcery and only once.

0 /10
$0.04
Caterwauling Boggart

Caterwauling Boggart

Creature — Goblin Shaman (2/2)

Goblins you control and Elementals you control have menace. (They can't be blocked except by two or more creatures.)

5.3 /10
$0.31
Cavalier of Flame

Cavalier of Flame

Creature — Elemental Knight (6/5)

: Creatures you control get +1/+0 and gain haste until end of turn.
When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.
When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

7.7 /10
$1.89
Cavern Crawler

Cavern Crawler

Creature — Insect (0/3)

Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
: Cavern Crawler gets +1/-1 until end of turn.

0.2 /10
$0.17
Ceremonial Guard

Ceremonial Guard

Creature — Human Soldier (3/4)

When Ceremonial Guard attacks or blocks, destroy it at end of combat.

0 /10
$0.13
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