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Cards similar to Mardu Warshrieker (400)

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Ravaging Horde

Ravaging Horde

Creature — Human Soldier (3/3)

When Ravaging Horde enters the battlefield, destroy target land.

0.6 /10
~$16
Ravenous Baboons

Ravenous Baboons

Creature — Monkey (2/2)

When Ravenous Baboons enters the battlefield, destroy target nonbasic land.

6 /10
$3.34
Reckless Bushwhacker

Reckless Bushwhacker

Creature — Goblin Warrior Ally (2/1)

Surge (You may cast this spell for its surge cost if you or a teammate has cast another spell this turn.)
Haste
When Reckless Bushwhacker enters the battlefield, if its surge cost was paid, other creatures you control get +1/+0 and gain haste until end of turn.

5.8 /10
$0.57
Redcap GutterDweller

Redcap Gutter-Dweller

Creature — Goblin Warrior (3/3)

Menace
When Redcap Gutter-Dweller enters the battlefield, create two 1/1 black Rat creature tokens with "This creature can't block."
At the beginning of your upkeep, you may sacrifice another creature. If you do, put a +1/+1 counter on Redcap Gutter-Dweller and exile the top card of your library. You may play that card this turn.

6.6 /10
$0.08
Redcap Heelslasher

Redcap Heelslasher

Creature — Goblin Rogue (2/3)

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
First strike

3.3 /10
$0.02
Relentless Rohirrim

Relentless Rohirrim

Creature — Human Knight (4/3)

When Relentless Rohirrim enters the battlefield, the Ring tempts you.

3.5 /10
$0.03
Retriever Phoenix

Retriever Phoenix

Creature — Phoenix (2/2)

Flying, haste
When Retriever Phoenix enters the battlefield, if you cast it, learn. (You may reveal a Lesson card you own from outside the game and put it into your hand, or discard a card to draw a card.)
As long as Retriever Phoenix is in your graveyard, if you would learn, you may instead return Retriever Phoenix to the battlefield.

2.8 /10
$0.08
Rock Star

Rock Star

Creature — Elemental Performer (4/5)

Reach
When Rock Star enters the battlefield, you may discard a card. If you do, reveal the top five cards of your library. Ask a person outside the game to choose which of them is most like a rock band. Put that card into your hand and the rest on the bottom of your library in a random order.

0 /10
$0.03
Rooting Moloch

Rooting Moloch

Creature — Lizard (4/4)

When Rooting Moloch enters the battlefield, exile target card with a cycling ability from your graveyard. Until the end of your next turn, you may play that card.
Cycling (, Discard this card: Draw a card.)

5.8 /10
$0.01
Rowans Stalwarts

Rowan's Stalwarts

Creature — Human Knight (5/2)

When Rowan's Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle.

1.3 /10
$0.11
Rowdy Crew

Rowdy Crew

Creature — Human Pirate (3/3)

Trample
When Rowdy Crew enters the battlefield, draw three cards, then discard two cards at random. If two cards that share a card type are discarded this way, put two +1/+1 counters on Rowdy Crew.

3.6 /10
$0.25
Rubblebelt Boar

Rubblebelt Boar

Creature — Boar (3/3)

When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.

1 /10
$0.03
Sand Strangler

Sand Strangler

Creature — Beast (3/3)

When Sand Strangler enters the battlefield, if you control a Desert or there is a Desert card in your graveyard, you may have Sand Strangler deal 3 damage to target creature.

2.1 /10
$0.11
Scampering Scorcher

Scampering Scorcher

Creature — Elemental (1/1)

When Scampering Scorcher enters the battlefield, create two 1/1 red Elemental creature tokens. Elementals you control gain haste until end of turn. (They can attack and this turn.)

5.3 /10
$0.09
Scourge Devil

Scourge Devil

Creature — Devil (3/3)

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

3 /10
$0.05
Scrapper Champion

Scrapper Champion

Creature — Human Artificer (2/2)

Double strike (This creature deals both first-strike and regular combat damage.)
When Scrapper Champion enters the battlefield, you get (two energy counters).
Whenever Scrapper Champion attacks, you may pay . If you do, put a +1/+1 counter on it.

3.1 /10
--
Seasoned Pyromancer

Seasoned Pyromancer

Creature — Human Shaman (2/2)

When Seasoned Pyromancer enters the battlefield, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.

7.2 /10
$3.73
Seismic Elemental

Seismic Elemental

Creature — Elemental (4/4)

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

2.1 /10
$0.06
Shivan SandMage

Shivan Sand-Mage

Creature — Viashino Shaman (3/2)

When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—

5.8 /10
$0.26
Shivan Wumpus

Shivan Wumpus

Creature — Beast (6/6)

Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

2.1 /10
$0.29
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