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Cards similar to Tragic Slip (400)

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Crowds Favor

Crowd's Favor

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

3.8 /10
$0.06
Culling the Weak

Culling the Weak

Instant

As an additional cost to cast this spell, sacrifice a creature.
Add .

9.7 /10
~$11
Darkness

Darkness

Instant

Prevent all combat damage that would be dealt this turn.

8.8 /10
$5.18
Deathlace

Deathlace

Instant

Target spell or permanent becomes black. (Mana symbols on that permanent remain unchanged.)

0.7 /10
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Demonic Consultation

Demonic Consultation

Instant

Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way.

9.7 /10
~$17
Dredge

Dredge

Instant

Sacrifice a creature or land.
Draw a card.

3.7 /10
$0.25
Echoing Decay

Echoing Decay

Instant

Target creature and all other creatures with the same name as that creature get -2/-2 until end of turn.

2.2 /10
$0.22
Extirpate

Extirpate

Instant

Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Choose target card in a graveyard other than a basic land card. Search its owner's graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2.8 /10
$0.75
Fade from Memory

Fade from Memory

Instant

Exile target card from a graveyard.
Cycling (, Discard this card: Draw a card.)

2.9 /10
$0.13
Felonious Rage

Felonious Rage

Instant

Target creature you control gets +2/+0 and gains haste until end of turn. When that creature dies this turn, create a 2/2 white and blue Detective creature token.

3.7 /10
$0.02
Gather Courage

Gather Courage

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Target creature gets +2/+2 until end of turn.

2.9 /10
$0.10
Joint Assault

Joint Assault

Instant

Target creature gets +2/+2 until end of turn. If it's paired with a creature, that creature also gets +2/+2 until end of turn.

0.3 /10
$0.03
Lithomancers Focus

Lithomancer's Focus

Instant

Target creature gets +2/+2 until end of turn. Prevent all damage that would be dealt to that creature this turn by colorless sources.

1.4 /10
$0.06
Make Your Mark

Make Your Mark

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 red and white Spirit creature token.

4.8 /10
$0.05
Misinformation

Misinformation

Instant

Put up to three target cards from an opponent's graveyard on top of their library in any order.

3.6 /10
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Necrobite

Necrobite

Instant

Target creature gains deathtouch until end of turn. Regenerate it. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat. Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it.)

3.6 /10
$0.03
Otherworldly Outburst

Otherworldly Outburst

Instant

Target creature gets +1/+0 until end of turn. When that creature dies this turn, create a 3/2 colorless Eldrazi Horror creature token.

6 /10
$0.07
Pippins Bravery

Pippin's Bravery

Instant

You may sacrifice a Food. If you do, target creature gets +4/+4 until end of turn. Otherwise, that creature gets +2/+2 until end of turn.

5.7 /10
$0.02
Royal Treatment

Royal Treatment

Instant

Target creature you control gains hexproof until end of turn. Create a Royal Role token attached to that creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has ward .)

8.1 /10
$0.12
Rush of Vitality

Rush of Vitality

Instant

Target creature gets +1/+0 and gains lifelink and indestructible until end of turn. (Damage dealt by that creature also causes its controller to gain that much life, and it can't be destroyed by damage or effects that say "destroy.")

6.7 /10
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