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Cards similar to Big Game Hunter (400)

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Returned Centaur

Returned Centaur

Creature — Zombie Centaur (2/4)

When Returned Centaur enters the battlefield, target player mills four cards.

3.7 /10
$0.03
Scavenging Harpy

Scavenging Harpy

Creature — Harpy (2/1)

Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.

1 /10
$0.02
Sedraxis Alchemist

Sedraxis Alchemist

Creature — Zombie Wizard (2/2)

When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.

4 /10
$0.16
Seekers Squire

Seekers' Squire

Creature — Human Scout (1/2)

When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

3.4 /10
$0.05
Sengir Autocrat

Sengir Autocrat

Creature — Human (2/2)

When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.

7.4 /10
$0.30
Shivan Emissary

Shivan Emissary

Creature — Human Wizard (1/1)

Kicker (You may pay an additional as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.

0.2 /10
$0.11
Skeleton Archer

Skeleton Archer

Creature — Skeleton Archer (3/3)

When Skeleton Archer enters the battlefield, it deals 1 damage to any target.

3.3 /10
$0.07
Skemfar Shadowsage

Skemfar Shadowsage

Creature — Elf Cleric (2/5)

When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.

8.7 /10
$0.16
Skullcap Snail

Skullcap Snail

Creature — Fungus Snail (1/1)

When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.

4.2 /10
$0.06
Skullslither Worm

Skullslither Worm

Creature — Worm (3/3)

When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.

4.3 /10
$0.08
Skymarch Bloodletter

Skymarch Bloodletter

Creature — Vampire Soldier (2/2)

Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.

3.9 /10
$0.05
Slaughter Specialist

Slaughter Specialist

Creature — Vampire Warrior (3/3)

When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.

8.6 /10
$0.43
Slum Reaper

Slum Reaper

Creature — Horror (4/2)

When Slum Reaper enters the battlefield, each player sacrifices a creature.

6.1 /10
$0.06
Smuggler Captain

Smuggler Captain

Creature — Human Pirate (2/2)

Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.

0.1 /10
$0.10
Soul Snuffers

Soul Snuffers

Creature — Elemental Shaman (3/3)

When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.

7.1 /10
$5.67
Spined Fluke

Spined Fluke

Creature — Worm Horror (5/1)

When Spined Fluke enters the battlefield, sacrifice a creature.
: Regenerate Spined Fluke.

1.1 /10
$0.23
Starving Revenant

Starving Revenant

Creature — Spirit Horror (4/4)

When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.

7.1 /10
$0.13
Stromkirk Mentor

Stromkirk Mentor

Creature — Vampire Soldier (4/2)

When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.

2.1 /10
$0.06
Strongarm Thug

Strongarm Thug

Creature — Human Mercenary (1/1)

When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.

1.5 /10
$0.21
Thieving Sprite

Thieving Sprite

Creature — Faerie Rogue (1/1)

Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.

4.3 /10
$0.20
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