Creature — Zombie Centaur (2/4)
When Returned Centaur enters the battlefield, target player mills four cards.
Creature — Harpy (2/1)
Flying
When Scavenging Harpy enters the battlefield, exile target card from an opponent's graveyard.
Creature — Zombie Wizard (2/2)
When Sedraxis Alchemist enters the battlefield, if you control a blue permanent, return target nonland permanent to its owner's hand.
Creature — Human Scout (1/2)
When Seekers' Squire enters the battlefield, it explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
Creature — Human (2/2)
When Sengir Autocrat enters the battlefield, create three 0/1 black Serf creature tokens.
When Sengir Autocrat leaves the battlefield, exile all Serf tokens.
Creature — Human Wizard (1/1)
Kicker (You may pay an additional as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.
Creature — Skeleton Archer (3/3)
When Skeleton Archer enters the battlefield, it deals 1 damage to any target.
Creature — Elf Cleric (2/5)
When Skemfar Shadowsage enters the battlefield, choose one —
• Each opponent loses X life, where X is the greatest number of creatures you control that have a creature type in common.
• You gain X life, where X is the greatest number of creatures you control that have a creature type in common.
Creature — Fungus Snail (1/1)
When Skullcap Snail enters the battlefield, target opponent exiles a card from their hand.
Creature — Worm (3/3)
When Skullslither Worm enters the battlefield, each opponent discards a card. For each opponent who can't, put two +1/+1 counters on Skullslither Worm.
Creature — Vampire Soldier (2/2)
Flying
When Skymarch Bloodletter enters the battlefield, target opponent loses 1 life and you gain 1 life.
Creature — Vampire Warrior (3/3)
When Slaughter Specialist enters the battlefield, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on Slaughter Specialist.
Creature — Horror (4/2)
When Slum Reaper enters the battlefield, each player sacrifices a creature.
Creature — Human Pirate (2/2)
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters the battlefield, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature — Elemental Shaman (3/3)
When Soul Snuffers enters the battlefield, put a -1/-1 counter on each creature.
Creature — Worm Horror (5/1)
When Spined Fluke enters the battlefield, sacrifice a creature.
: Regenerate Spined Fluke.
Creature — Spirit Horror (4/4)
When Starving Revenant enters the battlefield, surveil 2. Then for each card you put on top of your library, you draw a card and you lose 3 life.
Descend 8 — Whenever you draw a card, if there are eight or more permanent cards in your graveyard, target opponent loses 1 life and you gain 1 life.
Creature — Vampire Soldier (4/2)
When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on another target Vampire you control.
Creature — Human Mercenary (1/1)
When Strongarm Thug enters the battlefield, you may return target Mercenary card from your graveyard to your hand.
Creature — Faerie Rogue (1/1)
Flying
When Thieving Sprite enters the battlefield, target player reveals X cards from their hand, where X is the number of Faeries you control. You choose one of those cards. That player discards that card.
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