Sorcery
Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.
Sorcery
Domain — You gain 2 life for each basic land type among lands you control.
Sorcery
You gain X plus 1 life, where X is the number of green creatures on the battlefield.
Sorcery
Create a 0/1 green Plant creature token, then draw cards equal to the number of differently named creature tokens you control.
Sorcery
Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
Snow Sorcery
Distribute X +1/+1 counters among any number of creatures you control, where X is the amount of spent to cast this spell. Then draw a card for each creature you control with power 4 or greater.
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
Sorcery
Claws of Wirewood deals 3 damage to each creature with flying and each player.
Cycling (, Discard this card: Draw a card.)
Tribal Sorcery — Elf
Create a 1/1 green Elf Warrior creature token for each Elf you control.
Sorcery
Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
Sorcery
Each player who controls an artifact or enchantment creates a 2/2 green Bear creature token. Then destroy all artifacts and enchantments.
Sorcery
Create three tapped Powerstone tokens. You gain 3 life. (The tokens are artifacts with ": Add . This mana can't be spent to cast a nonartifact spell.")
Sorcery
Conjure a card of your choice from Follow the Tracks's spellbook onto the battlefield.
Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
Sorcery
Create X 1/1 green Saproling creature tokens, where X is the greatest power among creatures you control.
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