Artifact Creature — Construct (4/4)
Kicker
If Myriad Construct was kicked, it enters the battlefield with a +1/+1 counter on it for each nonbasic land your opponents control.
When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.
Legendary Creature — Human Rogue (3/3)
Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.
Enchantment
Whenever you cast a spell, if its mana value is equal to 1 plus the number of soul counters on Obscura Ascendancy, put a soul counter on Obscura Ascendancy, then create a 2/2 white Spirit creature token with flying.
As long as there are five or more soul counters on Obscura Ascendancy, Spirits you control get +3/+3.
Creature — Human Warlock (2/2)
, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Creature — Astartes Cleric (3/3)
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Rosarius — Whenever Primaris Chaplain attacks, it gains indestructible until end of turn.
Creature — Dryad Warrior (2/2)
Whenever you cast a creature spell, put a +1/+1 counter on Quirion Beastcaller.
When Quirion Beastcaller dies, distribute X +1/+1 counters among any number of target creatures you control, where X is the number of +1/+1 counters on Quirion Beastcaller.
Creature — Goblin Avatar (0/0)
Haste
Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Creature — Vampire Cleric (2/1)
Flying, lifelink
Disguise (You may cast this card face down for as a 2/2 creature with ward . Turn it face up any time for its disguise cost.)
When Sanguine Savior is turned face up, another target creature you control gains lifelink until end of turn.
Creature — Avatar (0/0)
Scion of the Wild's power and toughness are each equal to the number of creatures you control.
Creature — Human Cleric (3/2)
As Silverquill Silencer enters the battlefield, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Creature — Elemental (0/0)
Trample
Splinterfright's power and toughness are each equal to the number of creature cards in your graveyard.
At the beginning of your upkeep, mill two cards.
Creature — Zombie Knight (2/1)
Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.
Artifact // Artifact Creature — Bird Construct (0/0)
: Add one mana of any color.
Craft with one or more (, Exile this artifact, Exile one or more other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.)
Sunbird Effigy
Flying, vigilance, haste
Sunbird Effigy's power and toughness are each equal to the number of colors among the exiled cards used to craft it.
: For each color among the exiled cards used to craft Sunbird Effigy, add one mana of that color.
Creature — Human Cleric (2/2)
, : Tap target creature with power 4 or greater.
, : Syndicate Guildmage deals 2 damage to target opponent or planeswalker.
Legendary Artifact Creature — Myr (2/2)
Whenever you cast a Myr spell, create a 1/1 colorless Myr artifact creature token.
At the beginning of combat on your turn, untap each Myr you control.
, : Put three +1/+1 counters on each Myr you control. Activate only during your turn.
Creature — Human Wizard (2/2)
: Target creature gains lifelink until end of turn.
: Whenever you gain life this turn, each opponent loses that much life.
Creature — Human Wizard (3/2)
Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn.
Creature — Vampire Rogue (2/4)
Flying
Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature — Elemental (6/6)
First strike
Belligerent Hatchling enters the battlefield with four -1/-1 counters on it.
Whenever you cast a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you cast a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Legendary Creature — Fox Shaman (4/3)
Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that's another creature, it gains the following ability until end of turn.)
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
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