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Cards similar to Excommunicate (400)

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Forth Eorlingas

Forth Eorlingas!

Sorcery

Create X 2/2 red Human Knight creature tokens with trample and haste.
Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.

8.5 /10
~$15
Gerrards Verdict

Gerrard's Verdict

Sorcery

Target player discards two cards. You gain 3 life for each land card discarded this way.

2.5 /10
$0.37
Heroic Reinforcements

Heroic Reinforcements

Sorcery

Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste. (They can attack and this turn.)

6.8 /10
$0.03
Immortal Servitude

Immortal Servitude

Sorcery

Return each creature card with mana value X from your graveyard to the battlefield.

7.2 /10
$0.32
Incandescent Aria

Incandescent Aria

Sorcery

Incandescent Aria deals 3 damage to each nontoken creature.

5.6 /10
$0.08
Inkling Summoning

Inkling Summoning

Sorcery — Lesson

Create a 2/1 white and black Inkling creature token with flying.

2 /10
$0.05
Kayas Wrath

Kaya's Wrath

Sorcery

Destroy all creatures. You gain life equal to the number of creatures you controlled that were destroyed this way.

9.3 /10
$0.12
Lapse of Certainty

Lapse of Certainty

Instant

Counter target spell. If that spell is countered this way, put it on top of its owner's library instead of into that player's graveyard.

8.4 /10
$0.54
Legions to Ashes

Legions to Ashes

Sorcery

Exile target nonland permanent an opponent controls and all tokens that player controls with the same name as that permanent.

7.2 /10
$0.17
Mephitic Vapors

Mephitic Vapors

Sorcery

All creatures get -1/-1 until end of turn.
Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3.2 /10
$0.03
Painful Memories

Painful Memories

Sorcery

Look at target opponent's hand and choose a card from it. Put that card on top of that player's library.

2 /10
$0.21
Plan the Heist

Plan the Heist

Sorcery

Surveil 3 if you have no cards in hand. Then draw three cards. (To surveil 3, look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

4.3 /10
$0.02
Power of Persuasion

Power of Persuasion

Sorcery

Choose target creature an opponent controls, then roll a d20.
1—9 | Return it to its owner's hand.
10—19 | Its owner puts it on the top or bottom of their library.
20 | Gain control of it until the end of your next turn.

6.5 /10
$0.04
Prying Questions

Prying Questions

Sorcery

Target opponent loses 3 life and puts a card from their hand on top of their library.

0.7 /10
$0.04
Purge the Profane

Purge the Profane

Sorcery

Target opponent discards two cards and you gain 2 life.

1.7 /10
$0.08
Ransack

Ransack

Sorcery

Look at the top five cards of target player's library. Put any number of them on the bottom of that library in any order and the rest on top of the library in any order.

1.3 /10
$0.17
Reality Scramble

Reality Scramble

Sorcery

Put target permanent you own on the bottom of your library. Reveal cards from the top of your library until you reveal a card that shares a card type with that permanent. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)

7.6 /10
$0.42
Reborn Hope

Reborn Hope

Sorcery

Return target multicolored card from your graveyard to your hand.

6.2 /10
$0.36
Reconstruct History

Reconstruct History

Sorcery

Return up to one target artifact card, up to one target enchantment card, up to one target instant card, up to one target sorcery card, and up to one target planeswalker card from your graveyard to your hand.
Exile Reconstruct History.

8.8 /10
$0.07
Revive the Fallen

Revive the Fallen

Sorcery

Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

4.8 /10
$0.22
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