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Cards similar to Grasp of Fate (400)

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Crescendo of War

Crescendo of War

Enchantment

At the beginning of each upkeep, put a strife counter on Crescendo of War.
Attacking creatures get +1/+0 for each strife counter on Crescendo of War.
Blocking creatures you control get +1/+0 for each strife counter on Crescendo of War.

6.3 /10
$1.10
Deification

Deification

Enchantment

As Deification enters the battlefield, choose a planeswalker type.
Planeswalkers you control of the chosen type have hexproof.
As long as you control a creature, if damage dealt to a planeswalker you control of the chosen type would result in all loyalty counters on it being removed, instead all but one of those counters are removed.

6.9 /10
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Delaying Shield

Delaying Shield

Enchantment

If damage would be dealt to you, put that many delay counters on Delaying Shield instead.
At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay .

5.5 /10
$4.14
Drought

Drought

Enchantment

At the beginning of your upkeep, sacrifice Drought unless you pay .
Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.

1.4 /10
$0.25
Eidolon of Countless Battles

Eidolon of Countless Battles

Enchantment Creature — Spirit (0/0)

Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Eidolon of Countless Battles and enchanted creature each get +1/+1 for each creature you control and +1/+1 for each Aura you control.

8.8 /10
$0.22
Eiganjo Exemplar

Eiganjo Exemplar

Enchantment Creature — Human Samurai (2/1)

Whenever a Samurai or Warrior you control attacks alone, it gets +1/+1 until end of turn.

6.9 /10
$0.02
Empyrial Armor

Empyrial Armor

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each card in your hand.

5.7 /10
$0.23
Fairgrounds Warden

Fairgrounds Warden

Creature — Dwarf Soldier (1/3)

When Fairgrounds Warden enters the battlefield, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.

5 /10
$0.08
Fall of the Impostor

Fall of the Impostor

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on up to one target creature.
III — Exile a creature with the greatest power among creatures target opponent controls.

7.1 /10
$0.07
Farrels Mantle

Farrel's Mantle

Enchantment — Aura

Enchant creature
Whenever enchanted creature attacks and isn't blocked, its controller may have it deal damage equal to its power plus 2 to another target creature. If that player does, the attacking creature assigns no combat damage this turn.

1.3 /10
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Fires of Mount Doom

Fires of Mount Doom

Legendary Enchantment

When Fires of Mount Doom enters the battlefield, it deals 2 damage to target creature an opponent controls. Destroy all Equipment attached to that creature.
: Exile the top card of your library. You may play that card this turn. When you play a card this way, Fires of Mount Doom deals 2 damage to each player.

5.8 /10
$0.28
Four Knocks

Four Knocks

Enchantment

Vanishing 4 (This enchantment enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
At the beginning of your precombat main phase, draw a card.

7.1 /10
$0.24
Ghostly Prison

Ghostly Prison

Enchantment

Creatures can't attack you unless their controller pays for each creature they control that's attacking you.

9.9 /10
$4.99
Giants Grasp

Giant's Grasp

Enchantment — Aura

Enchant Giant you control
When Giant's Grasp enters the battlefield, gain control of target nonland permanent for as long as Giant's Grasp remains on the battlefield.

4.9 /10
$0.12
Glass Casket

Glass Casket

Artifact

When Glass Casket enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Glass Casket leaves the battlefield.

5.2 /10
$0.08
Gleam of Authority

Gleam of Authority

Enchantment — Aura

Enchant creature
Enchanted creature gets +1/+1 for each +1/+1 counter on other creatures you control.
Enchanted creature has vigilance and ", : Bolster 1." (To bolster 1, choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)

5.2 /10
$0.24
GoShintai of Shared Purpose

Go-Shintai of Shared Purpose

Legendary Enchantment Creature — Shrine (1/3)

Vigilance
At the beginning of your end step, you may pay . If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

8.6 /10
$0.06
Hammers of Moradin

Hammers of Moradin

Creature — Dwarf Cleric (3/3)

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
Whenever Hammers of Moradin attacks, for each opponent, tap up to one target creature that player controls.

8.2 /10
$0.07
Heart of Light

Heart of Light

Enchantment — Aura

Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Prevent all damage that would be dealt to and dealt by enchanted creature.

2 /10
$0.16
Heliod SunCrowned

Heliod, Sun-Crowned

Legendary Enchantment Creature — God (5/5)

Indestructible
As long as your devotion to white is less than five, Heliod isn't a creature.
Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.
: Another target creature gains lifelink until end of turn.

9.7 /10
~$13
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