Creature — Human Artificer (3/3)
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
Creature — Human Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn.
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
Creature — Human Cleric (1/4)
Morph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)
When Daru Sanctifier is turned face up, destroy target enchantment.
Creature — Bird Warrior (2/1)
Flying
Whenever Dauntless Aven attacks, untap target creature you control.
Creature — Human Soldier (3/2)
, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.
Enchantment Creature — Human Cleric (2/3)
Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.
Creature — Kor Wizard (2/1)
Flying
: Tap all creatures target player controls.
Creature — Dwarf Warrior (2/2)
Revolt — When Deadeye Harpooner enters the battlefield, if a permanent you controlled left the battlefield this turn, destroy target tapped creature an opponent controls.
Creature — Human Cleric (2/4)
Fading 4 (This creature enters the battlefield with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to any target this turn.
Creature — Human Rebel (2/2)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn.
, : Search your library for a Rebel permanent card with mana value 4 or less, put it onto the battlefield, then shuffle.
Creature — Spirit // Enchantment — Aura (2/1)
Whenever Distracting Geist attacks, tap target creature defending player controls.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Clever Distraction
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending player controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Creature — Human Monk (2/2)
When Dueling Coach enters the battlefield, put a +1/+1 counter on target creature.
, : Put a +1/+1 counter on each creature you control with a +1/+1 counter on it.
Creature — Halfling Peasant (2/3)
When Eastfarthing Farmer enters the battlefield, create a Food token. When you do, target creature you control gets +1/+1 until end of turn for each Food you control. (A Food token is an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Creature — Human Soldier (2/2)
When Elder Cathar dies, put a +1/+1 counter on target creature you control. If that creature is a Human, put two +1/+1 counters on it instead.
Creature — Human Soldier (2/3)
When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Creature — Human Soldier (3/1)
Heroic — Whenever you cast a spell that targets Elite Skirmisher, you may tap target creature.
Creature — Elf Cleric (1/2)
: Prevent the next 1 damage that would be dealt to any target this turn. If it's a green creature, prevent the next 2 damage instead.
Legendary Creature — Unicorn (4/4)
: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature enters the battlefield under your control, you may pay . If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead. ( can be paid with either or .)
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