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Cards similar to Ancient Stirrings (400)

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Empty the Laboratory

Empty the Laboratory

Sorcery

Sacrifice X Zombies, then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.

8.8 /10
$0.48
Hunting Wilds

Hunting Wilds

Sorcery

Kicker (You may pay an additional as you cast this spell.)
Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.
If this spell was kicked, untap all Forests put onto the battlefield this way. They become 3/3 green creatures with haste that are still lands.

6.7 /10
$0.34
Kellan Daring Traveler  Journey On

Kellan, Daring Traveler // Journey On

Legendary Creature — Human Faerie Scout // Sorcery — Adventu (2/3)

Whenever Kellan, Daring Traveler attacks, reveal the top card of your library. If it's a creature card with mana value 3 or less, put it into your hand. Otherwise, you may put it into your graveyard.

Journey On

Create X Map tokens, where X is one plus the number of opponents who control an artifact. (Then exile this card. You may cast the creature later from exile.)

5.4 /10
$0.15
Moonlight Bargain

Moonlight Bargain

Instant

Look at the top five cards of your library. For each card, put that card into your graveyard unless you pay 2 life. Then put the rest into your hand.

6.4 /10
$0.30
Primal Growth

Primal Growth

Sorcery

Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Search your library for a basic land card, put that card onto the battlefield, then shuffle. If this spell was kicked, instead search your library for up to two basic land cards, put them onto the battlefield, then shuffle.

8.6 /10
$2.59
Primal Surge

Primal Surge

Sorcery

Exile the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you do, repeat this process.

7.9 /10
$6.07
Rangers Path

Ranger's Path

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield tapped, then shuffle.

8.3 /10
$0.18
Reason  Believe

Reason // Believe

Sorcery // Sorcery

Scry 3.

Believe

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Look at the top card of your library. You may put it onto the battlefield if it's a creature card. If you don't, put it into your hand.

6.4 /10
$0.18
Scapeshift

Scapeshift

Sorcery

Sacrifice any number of lands. Search your library for up to that many land cards, put them onto the battlefield tapped, then shuffle.

9.5 /10
~$19
Second Sight

Second Sight

Instant

Choose one —
• Look at the top five cards of target opponent's library, then put them back in any order.
• Look at the top five cards of your library, then put them back in any order.
Entwine (Choose both if you pay the entwine cost.)

3.1 /10
$0.22
Seed of Hope

Seed of Hope

Instant

Mill two cards. You may put a permanent card from among the milled cards into your hand. You gain 2 life. (To mill two cards, put the top two cards of your library into your graveyard.)

5.1 /10
$0.08
Sight Beyond Sight

Sight Beyond Sight

Sorcery

Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

2.2 /10
$0.05
Silundi Vision  Silundi Isle

Silundi Vision // Silundi Isle

Instant // Land

Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Silundi Isle

Silundi Isle enters the battlefield tapped.
: Add .

9.4 /10
$0.20
Skyclave Plunder

Skyclave Plunder

Sorcery

Look at the top X cards of your library, where X is three plus the number of creatures in your party. Put three of those cards into your hand and the rest on the bottom of your library in a random order. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)

3.5 /10
$0.05
Skyshroud Claim

Skyshroud Claim

Sorcery

Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.

9.9 /10
$3.43
Spark of Creativity

Spark of Creativity

Sorcery

Choose target creature. Exile the top card of your library. You may have Spark of Creativity deal damage to that creature equal to the exiled card's mana value. If you don't, you may play that card until end of turn.

6.9 /10
$0.12
The Great Aurora

The Great Aurora

Sorcery

Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.

6.9 /10
$0.48
Thunderherd Migration

Thunderherd Migration

Sorcery

As an additional cost to cast this spell, reveal a Dinosaur card from your hand or pay .
Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

8.4 /10
$0.18
Treacherous Terrain

Treacherous Terrain

Sorcery

Treacherous Terrain deals damage to each opponent equal to the number of lands that player controls.
Basic landcycling (, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

7 /10
$0.11
Weird Harvest

Weird Harvest

Sorcery

Each player may search their library for up to X creature cards, reveal those cards, put them into their hand, then shuffle.

6.4 /10
$1.80
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