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Cards similar to Fanatic of Mogis (400)

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Scourge Devil

Scourge Devil

Creature — Devil (3/3)

When Scourge Devil enters the battlefield, creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2.9 /10
$0.05
Seismic Elemental

Seismic Elemental

Creature — Elemental (4/4)

When Seismic Elemental enters the battlefield, creatures without flying can't block this turn.

2 /10
$0.06
Shivan Emissary

Shivan Emissary

Creature — Human Wizard (1/1)

Kicker (You may pay an additional as you cast this spell.)
When Shivan Emissary enters the battlefield, if it was kicked, destroy target nonblack creature. It can't be regenerated.

0.2 /10
$0.11
Shivan SandMage

Shivan Sand-Mage

Creature — Lizard Shaman (3/2)

When Shivan Sand-Mage enters the battlefield, choose one —
• Remove two time counters from target permanent or suspended card.
• Put two time counters on target permanent with a time counter on it or suspended card.
Suspend 4—

5.8 /10
$0.26
Shivan Wumpus

Shivan Wumpus

Creature — Beast (6/6)

Trample
When Shivan Wumpus enters the battlefield, any player may sacrifice a land. If a player does, put Shivan Wumpus on top of its owner's library.

2.1 /10
$0.28
Sibylline Soothsayer

Sibylline Soothsayer

Creature — Human Warlock (3/2)

Temporal Foresight — When Sibylline Soothsayer enters the battlefield, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or greater. Exile that card with three time counters on it. If it doesn't have suspend, it gains suspend. Put the rest of the revealed cards on the bottom of your library in a random order.

6.1 /10
$0.12
Spark Fiend

Spark Fiend

Creature — Beast (5/6)

When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don't roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.
At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don't roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

10 /10
$0.63
Spellgorger Barbarian

Spellgorger Barbarian

Creature — Human Nightmare Barbarian (3/1)

When Spellgorger Barbarian enters the battlefield, discard a card at random.
When Spellgorger Barbarian leaves the battlefield, draw a card.

0.9 /10
$0.09
Spellpyre Phoenix

Spellpyre Phoenix

Creature — Phoenix (4/2)

Flying
When Spellpyre Phoenix enters the battlefield, you may return target instant or sorcery card with a cycling ability from your graveyard to your hand.
At the beginning of each end step, if you cycled two or more cards this turn, return Spellpyre Phoenix from your graveyard to your hand.

5.1 /10
$0.08
Spontaneous Artist

Spontaneous Artist

Creature — Human Rogue (3/3)

When Spontaneous Artist enters the battlefield, you get (an energy counter).
Pay : Target creature gains haste until end of turn.

2.5 /10
$0.03
Stadium Vendors

Stadium Vendors

Creature — Goblin (3/3)

When Stadium Vendors enters the battlefield, choose a player. That player adds two mana of any one color they choose.

2.7 /10
$0.06
Steamflogger of the Month

Steamflogger of the Month

Creature — Goblin Rigger (3/3)

When Steamflogger of the Month enters the battlefield, it assembles a Contraption for each Contraption you control. (To assemble a Contraption, put the top card of your Contraption deck face up onto one of your sprockets.)

10 /10
$0.15
Stirring Bard

Stirring Bard

Creature — Dragon Bard (0/4)

Defender
When Stirring Bard enters the battlefield, you take the initiative.
Mantle of Inspiration — : Target creature gains menace and haste until end of turn.

7 /10
$0.07
Storm Herald

Storm Herald

Creature — Human Shaman (3/2)

Haste
When Storm Herald enters the battlefield, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

4.8 /10
$0.11
Subterranean Shambler

Subterranean Shambler

Creature — Elemental (2/3)

Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When Subterranean Shambler enters or leaves the battlefield, it deals 1 damage to each creature without flying.

0.4 /10
$0.06
Swashbuckler Extraordinaire

Swashbuckler Extraordinaire

Creature — Dragon Rogue Warrior (2/2)

When Swashbuckler Extraordinaire enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
Whenever you attack, you may sacrifice one or more Treasures. When you do, up to that many target creatures gain double strike until end of turn.

8.8 /10
--
Terror of the Peaks

Terror of the Peaks

Creature — Dragon (5/4)

Flying
Spells your opponents cast that target Terror of the Peaks cost an additional 3 life to cast.
Whenever another creature enters the battlefield under your control, Terror of the Peaks deals damage equal to that creature's power to any target.

9.8 /10
~$16
Thopter Engineer

Thopter Engineer

Creature — Human Artificer (1/3)

When Thopter Engineer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.
Artifact creatures you control have haste. (They can attack and as soon as they come under your control.)

7.7 /10
$0.10
ThrillKill Disciple

Thrill-Kill Disciple

Creature — Human Mercenary (3/2)

Squad—, Discard a card. (As an additional cost to cast this spell, you may pay its squad cost any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
When Thrill-Kill Disciple dies, create a Junk token.

4.4 /10
$0.16
Thriving Skyclaw

Thriving Skyclaw

Creature — Cat Dragon (3/2)

Flying
When Thriving Skyclaw enters the battlefield, you get (three energy counters).
Whenever Thriving Skyclaw attacks, you may pay . If you do, put a +1/+1 counter on it.

0 /10
$0.36
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