Creature — Troll Druid // Sorcery (3/3)
Trample
As long as you control eight or more lands, Augmenter Pugilist gets +5/+5.
Echoing Equation
Choose target creature you control. Each other creature you control becomes a copy of it until end of turn, except those creatures aren't legendary.
Creature — Griffin (2/2)
Flying
: Target permanent becomes white until end of turn.
Creature — Human Wizard (0/2)
: Target snow land becomes a 2/2 creature until end of turn. It's still a land.
Creature — Zombie (3/5)
Cumulative upkeep (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)
Whenever Balduvian Fallen's cumulative upkeep is paid, it gets +1/+0 until end of turn for each or spent this way.
Artifact — Attraction
Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
: Level 2
Whenever you roll one or more dice, target creature you control gets +2/+0 and gains menace until end of turn.
: Level 3
Creatures you control have haste.
Legendary Planeswalker — Basri
+1: Put a +1/+1 counter on up to one target creature. It gains indestructible until end of turn.
-2: Whenever one or more nontoken creatures attack this turn, create that many 1/1 white Soldier creature tokens that are tapped and attacking.
-6: You get an emblem with "At the beginning of combat on your turn, create a 1/1 white Soldier creature token, then put a +1/+1 counter on each creature you control."
Artifact Creature — Construct (1/1)
At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's blocking.)
Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.
Creature — Ogre Warrior (3/3)
Celebration — At the beginning of combat on your turn, if two or more nonland permanents entered the battlefield under your control this turn, target creature you control gets +1/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
Instant
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
Artifact — Vehicle
: You get (two energy counters).
, Pay : Tap target creature.
, Pay : Draw a card.
Pay : Bespoke Battlewagon becomes an artifact creature until end of turn.
Crew 4
Creature — Beast (3/2)
When Blight-Breath Catoblepas enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Legendary Creature — Human Wizard (3/3)
: Target spell or permanent becomes the color of your choice until end of turn.
Instant
Cast this spell only before the combat damage step.
Target attacking or blocking creature gets +4/+0 until end of turn. Destroy that creature at the beginning of the next end step.
Enchantment
Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.
Creature — Bringer (5/5)
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Instant
Choose three. You may choose the same mode more than once.
• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
• Target creature phases out. (Treat it and anything attached to it as though they don't exist until its controller's next turn.)
• Counter target activated or triggered ability.
Creature — Human Wizard (2/3)
: Target permanent's artist becomes the artist of your choice until end of turn.
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