Legendary Creature — Spirit (4/4)
When Iname, Life Aspect dies, you may exile it. If you do, return any number of target Spirit cards from your graveyard to your hand.
Creature — Kavu (4/5)
When Kavu Howler enters the battlefield, reveal the top four cards of your library. Put all Kavu cards revealed this way into your hand and the rest on the bottom of your library in any order.
Creature — Kavu (4/4)
Trample
Whenever Kavu Mauler attacks, it gets +1/+1 until end of turn for each other attacking Kavu.
Creature — Boar Horror (6/6)
Delirium — Kessig Dire Swine has trample as long as there are four or more card types among cards in your graveyard.
Creature — Beast (6/6)
: Target Beast creature gains trample until end of turn.
Creature — Boar Beast (6/5)
Cycling (, Discard this card: Draw a card.)
When you cycle Krosan Tusker, you may search your library for a basic land card, reveal that card, put it into your hand, then shuffle. (Do this before you draw.)
Creature — Elemental (8/8)
Trample
Whenever Liege of the Tangle deals combat damage to a player, you may choose any number of target lands you control and put an awakening counter on each of them. Each of those lands is an 8/8 green Elemental creature for as long as it has an awakening counter on it. They're still lands.
Creature — Elemental Insect (6/6)
Trample
Whenever Living Hive deals combat damage to a player, create that many 1/1 green Insect creature tokens.
Creature — Insect (8/8)
Trample
When Moldgraf Monstrosity dies, exile it, then return two creature cards at random from your graveyard to the battlefield.
Creature — Treefolk (7/7)
Trample
When Mossbeard Ancient enters the battlefield, you gain 5 life.
Creature — Beast (5/5)
Trample
Murasa Behemoth gets +3/+3 as long as there is a land card in your graveyard.
Creature — Wurm (4/3)
Trample
When Nesting Wurm enters the battlefield, you may search your library for up to three cards named Nesting Wurm, reveal them, put them into your hand, then shuffle.
Creature — Dinosaur (5/5)
When Nurturing Bristleback enters the battlefield, create a 3/3 green Dinosaur creature token.
Forestcycling (, Discard this card: Search your library for a Forest card, reveal it, put it into your hand, then shuffle.)
Enchantment Creature — Elemental (5/5)
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.
Legendary Creature — Dragon (7/7)
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
Creature — Hydra (5/5)
Trample
Landfall — Whenever a land enters the battlefield under your control, put a +1/+1 counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1 counters on Oran-Rief Hydra instead.
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