Creature — Human Cleric (1/3)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Activate only during your upkeep.
Creature — Atog (1/2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.
Creature — Human Soldier (1/1)
: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power.
Creature — Human Cleric (1/1)
Protection from black and from red
Whenever another creature enters the battlefield, you may gain 1 life.
Creature — Human Spellshaper (1/1)
, , Discard a card: Exile target attacking creature. Its controller gains life equal to its toughness.
Creature — Dwarf Artificer (2/2)
When Aviary Mechanic enters the battlefield, you may return another permanent you control to its owner's hand.
Creature — Human Advisor (1/1)
: Tap target creature with power 2 or less.
Creature — Human Soldier (2/1)
When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can't attack or block and its activated abilities can't be activated.)
Creature — Human Citizen (1/1)
When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
Creature — Kithkin Soldier (2/1)
Kithkin spells and Soldier spells you cast cost less to cast.
Legendary Creature — Human Advisor (1/3)
History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Capybara (1/3)
Descend 4 — Basking Capybara gets +3/+0 as long as there are four or more permanent cards in your graveyard.
Creature — Human Cleric (1/1)
: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.
Creature — Bird Soldier (2/2)
Flying
Threshold — As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.
Creature — Human Cleric (1/3)
: The next time a source of your choice would deal damage to you this turn, that damage is dealt to Beacon of Destiny instead.
Creature — Human Knight (2/2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
Creature — Human Cleric (1/3)
Vigilance
Enlist (As this creature attacks, you may tap a nonattacking creature you control without summoning sickness. When you do, add its power to this creature's until end of turn.)
Creature — Human Knight (2/2)
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
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