Artifact
Domain — , : Draw a card. This ability costs less to activate for each basic land type among lands you control.
Artifact
, : Target creature can't be blocked this turn except by Walls.
Artifact Creature — Juggernaut (5/3)
Juggernaut attacks each combat if able.
Juggernaut can't be blocked by Walls.
Artifact
At the beginning of your upkeep, you may have target creature you control get +X/+X until end of turn, where X is the number of creatures you control. If you do, sacrifice that creature at the beginning of the next end step.
Legendary Artifact Creature — Golem (4/4)
Whenever Karn, Silver Golem blocks or becomes blocked, it gets -4/+4 until end of turn.
: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its mana value until end of turn.
Artifact
Key to the Archive enters the battlefield tapped.
When Key to the Archive enters the battlefield, draft a card from Key to the Archive's spellbook, then discard a card.
: Add two mana in any combination of colors.
Artifact
When Khalni Gem enters the battlefield, return two lands you control to their owner's hand.
: Add two mana of any one color.
Legendary Artifact
, , Sacrifice Kindslaver: A person outside the game controls target player during that player's next turn. Neither player may advise that person until the end of that turn.
Artifact — Vehicle
Trample
Rapid-fire Battle Cannon — When Knight Paladin enters the battlefield, it deals 4 damage to each opponent.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
Artifact
, : Exile the top card of your library face down.
: Sacrifice Knowledge Vault. If you do, discard your hand, then put all cards exiled with Knowledge Vault into their owner's hand.
When Knowledge Vault leaves the battlefield, put all cards exiled with Knowledge Vault into their owner's graveyard.
Artifact — Equipment
Living weapon (When this Equipment enters the battlefield, create a 0/0 black Phyrexian Germ creature token, then attach this to it.)
Equipped creature gets +1/+1 for each Swamp you control.
Equip ( can be paid with either or 2 life.)
Artifact Creature — Juggernaut (10/10)
When Leveler enters the battlefield, exile all cards from your library.
Artifact
You don't lose the game for having 0 or less life.
Whenever you lose life, sacrifice a permanent for each 1 life you lost. (Damage causes loss of life.)
Artifact Creature — Wall (0/6)
Defender (This creature can't attack.)
: Regenerate Living Wall.
Artifact Creature — Construct (4/4)
When Magnetic Snuffler enters the battlefield, return target Equipment card from your graveyard to the battlefield attached to Magnetic Snuffler.
Whenever you sacrifice an artifact, put a +1/+1 counter on Magnetic Snuffler.
Artifact — Equipment
Domain — Equipped creature gets +1/+1 for each basic land type among lands you control.
Equip
Artifact Creature — Cleric (3/3)
All Walls able to block Marble Priest do so.
Prevent all combat damage that would be dealt to Marble Priest by Walls.
Artifact
, Sacrifice Memory Jar: Each player exiles all cards from their hand face down and draws seven cards. At the beginning of the next end step, each player discards their hand and returns to their hand each card they exiled this way.
Artifact
Whenever an opponent draws a card, you may pay . If you do, draw a card.
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