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Cards similar to Somnomancer (400)

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Squadron Hawk

Squadron Hawk

Creature — Bird (1/1)

Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle.

0.6 /10
$0.18
Staunch Crewmate

Staunch Crewmate

Creature — Human Pirate (2/1)

When Staunch Crewmate enters the battlefield, look at the top four cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

5.1 /10
$0.04
Stoneforge Mystic

Stoneforge Mystic

Creature — Kor Artificer (1/2)

When Stoneforge Mystic enters the battlefield, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle.
, : You may put an Equipment card from your hand onto the battlefield.

9.5 /10
~$17
Sultai Skullkeeper

Sultai Skullkeeper

Creature — Naga Shaman (2/1)

When Sultai Skullkeeper enters the battlefield, mill two cards.

1.8 /10
$0.05
Temple Acolyte

Temple Acolyte

Creature — Human Cleric (1/3)

When Temple Acolyte enters the battlefield, you gain 3 life.

0.8 /10
$0.26
Thalias Lieutenant

Thalia's Lieutenant

Creature — Human Soldier (1/1)

When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on each other Human you control.
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Thalia's Lieutenant.

8.9 /10
$1.39
Thassas Oracle

Thassa's Oracle

Creature — Merfolk Wizard (1/3)

When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each in the mana costs of permanents you control counts toward your devotion to blue.)

9.9 /10
~$19
Vodalian Merchant

Vodalian Merchant

Creature — Merfolk (1/2)

When Vodalian Merchant enters the battlefield, draw a card, then discard a card.

1.5 /10
$0.20
Wall of Omens

Wall of Omens

Creature — Wall (0/4)

Defender
When Wall of Omens enters the battlefield, draw a card.

9.6 /10
$0.24
Whirlpool Rider

Whirlpool Rider

Creature — Merfolk (1/1)

When Whirlpool Rider enters the battlefield, shuffle the cards from your hand into your library, then draw that many cards.

6.6 /10
$0.24
Wormfang Newt

Wormfang Newt

Creature — Nightmare Salamander Beast (2/2)

When Wormfang Newt enters the battlefield, exile a land you control.
When Wormfang Newt leaves the battlefield, return the exiled card to the battlefield under its owner's control.

0.6 /10
$0.13
Abbot of Keral Keep

Abbot of Keral Keep

Creature — Human Monk (2/1)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.

5.9 /10
$0.16
Aether Chaser

Aether Chaser

Creature — Human Artificer (2/1)

First strike
When Aether Chaser enters the battlefield, you get (two energy counters).
Whenever Aether Chaser attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

3.6 /10
--
Aether Poisoner

Aether Poisoner

Creature — Human Artificer (1/1)

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
When Aether Poisoner enters the battlefield, you get (two energy counters).
Whenever Aether Poisoner attacks, you may pay . If you do, create a 1/1 colorless Servo artifact creature token.

3.7 /10
$0.04
Aftermath Analyst

Aftermath Analyst

Creature — Elf Detective (1/3)

When Aftermath Analyst enters the battlefield, mill three cards.
, Sacrifice Aftermath Analyst: Return all land cards from your graveyard to the battlefield tapped.

8.1 /10
$1.78
Angelic Harold

Angelic Harold

Legendary Creature — Angel Performer (2/2)

Flying
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.

0.1 /10
$0.02
Antique Collector

Antique Collector

Creature — Human Rogue (2/2)

Antique Collector can't be blocked by creatures with power 2 or less.
When Antique Collector enters the battlefield, creatures you control perpetually gain "When this creature dies, you may shuffle it into its owner's library if it's in your graveyard. If you do, investigate."

10 /10
--
Assaultron Dominator

Assaultron Dominator

Artifact Creature — Robot (2/2)

When Assaultron Dominator enters the battlefield, you get (two energy counters).
Whenever an artifact creature you control attacks, you may pay . If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.

5.8 /10
$0.33
Blacklance Paragon

Blacklance Paragon

Creature — Human Knight (3/1)

Flash
When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

6.7 /10
$0.18
Bloodthirsty Adversary

Bloodthirsty Adversary

Creature — Vampire (2/2)

Haste
When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

6.2 /10
$2.06
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